THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Adventure Construction Set" © 1986 Electronic Arts
This install requires WHDLoad to be in the path. It can be found in the
The installed program requires 0.6 MB ChipMem and 0.5 MB OtherMem.
It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey=").
The game requires an installed A500 Kickstart 1.3 image.
The kickstart image must be located in the directory "Devs:Kickstarts" and
must be named "kick34005.A500". The image can be extracted from a A500 with
tools like 'GrabKick' or similar which can be found on aminet.
If the image is of wrong version or altered in any way WHDLoad will quit with
an appropriate requester.
Additionally the file "kick34005.A500.RTB" must be installed in the same
directory as the kickstart image. It can be found in the archive
"util/boot/skick346.lha" on aminet.
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to:
version 1.1 (09.11.10) done by JOTD:
- sound was missing (not enough memory in the slave) (issue #2332)
version 1.0 (29.04.05) done by JOTD:
- initial release
- hidden ROM accesses fixed (same as Marble Madness): crashed
- disk protection fully removed
- smart install system to dodge the read file protection bits on disk
- save adventure to disk
- manual included
- source code included
- 2 directories "userdata0" and "userdata1" contain the virtual DF0
and DF1 contents (user created or saved game data)
- protection was very similar to Marble Madness, with all the EOA early
encryption and $FCxxxx read shit. Thanks Derek Noomburg again for
Marble Madness patch (as for Archon, Archon 2, Skyfox)
- thanks to Lockpick for the crack (actually this is a lame crack
because it needs the disk in the drive and accesses it but it helped
me to create a clean crack, without any disk access)
- if anyone comes up with an icon, I'll include it in an update