THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Heroes Of The Lance" © 1988 SSI.
This install requires WHDLoad and RawDIC to be in the path.
These programs can be found in the WHDLoad package.
To install from a different drive than DF0: select installation mode Expert.
The installed game requires 0.5 MB ChipMem (+1.1MB for preload).
It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").
- Full load from HD (real files!)
- Protection removed (manual check)
- All OS stuff removed
- DMA wait in sample player fixed (x2)
- Stack frame error in intro fixed (Ben Daglish replayer)
- Interrupts fixed
- Keyboard routine fixed
- Load/save enhanced, 10 save games are allowed now (see below)
- Support for second fire button added (see below)
- Custom1 can be used to disable the intro
- Source code included as usual
- NewIcon (created by me)
- Quit option that works on 68000 machines (default key is 'F10')
This patch was requested a while ago on EAB and since nobody else
was interested in doing it I made it.
I first noticed that there is a file table on the disks so I quickly
coded a RawDIC imager which saved all files. Then I saw that the binaries
that contained code all had a relocation table embedded. I guess you
know what followed. I coded a small tool which converted the binaries
to normal AmigaDOS executables so I could disassemble them with ease.
The rest was business as usual, I removed all OS stuff (which in turn
fixed a very stupid bug, the coder used move.l 4.w,(a6) which of
course is not exactly what he wanted, the game only worked by coincidence
on Kick1.x machines, destroying the ExecBase is certainly not a good
thing to do when you want to use system routines), fixed a few
other bugs such as the stack frame error in the Ben Daglish replayer
and also enhanced the load/save routines.
The game originally only allowed one save game which I find somewhat
limiting. Thus I have now added support for 10 save games. You can select
which save game to use with keys 0-9 in the load/save menu.
The manual protection has been completely removed so you won't ever
If you want to skip the intro you can use the Custom1 tooltype.
I have added support for the second fire button, press either any
key or fire 2 to open the menu during game.
Have a nice summer everyone and enjoy the game from HD how.
Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC,
Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv
and all the other usual suspects. :)
Special greetings to all Golf MK1 fans worldwide except those
lowlifes who "borrowed" my MK1 for a joyride!
Extra greetings to the usual suspects on #amigascne, see you all at
Revision 2013! :)
version 1.01 (12.05.2013
- support for second fire button added
- timing bug in keyboard interrupt fixed
- patch uses WHDLoad v17+ features now
version 1.00 (15.07.13) done by StingRay:
- initial release
- supports SPS 778 version
- source code included
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to: