WHDLoad MantisBT - BloodMoney | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0005480 | BloodMoney | [WHDLoad Installs Games] OCS | public | 2022-01-16 18:30 | 2022-01-16 21:47 |
Reporter | padrino | ||||
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Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Machine | A1200 | ||||
CPU | 68020 | ||||
CPUSpeed | 50 | ||||
ChipSet | AGA | ||||
GFXCard | None | ||||
ChipMem | 2 MB | ||||
FastMem | 0 MB | ||||
Workbench | OS 3.0 | ||||
KickROM | 40 - Kick 3.1 | ||||
KickSoft | None | ||||
WHDLoad | 18.7 | ||||
imported | |||||
Summary | 0005480: In Intro adjust flight path of space ship through asteroids field | ||||
Description | I know it might sound like a stupid request, but it already blew my mind as a child. :D In the Intro sequence, in the part with the space ship in the astroid field, the ship's manouvers don't take care of the actual flight paths of the astroids - so normally it would get destroyed, actually several times. 8) Here's a look at it: https://www.youtube.com/watch?v=1GvyoHfku5U&t=32s Don't know how the ship's path is stored, maybe a table... Maybe it would be possible (and possibly easy, too =)) to do some tweaks here, so that the ship actually does the right evasive maneuvers - I'd love it, <3 | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
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2022-01-16 18:30 | padrino | New Issue | |||
2022-01-16 18:34 | padrino | Note Added: 0010890 | |||
2022-01-16 19:04 | StingRay | Note Added: 0010894 | |||
2022-01-16 21:47 | Wepl | Project | Nitro => BloodMoney |