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(0012219)
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Hexaae
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2022-12-29 16:12
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Mmmh, just tested again with basic A1200+4MB fast mode (WinUAE) from IPF disk files, and still happens... emulator issue? |
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(0012220)
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Hexaae
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2022-12-29 17:04
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A500 mode: 1.3ROM, OCS, 512+512KB Slow ram. NO issue! |
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(0012222)
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Hexaae
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2022-12-29 17:56
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All right... it was a WinUAE video Filter options bug when using Fullscreen (MAX)/(TV) or Integer. Using Default is all right:
uae-configuration gfx_filter_autoscale auto
Will report it to Toni. |
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I tested this on WinUAE yesterday evening and I noticed that nothing and no one would attack me, and turrets would spin around. Then when I fire a bullet at them they then take offence and start shooting back. |
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(0012255)
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Hexaae
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2023-01-02 14:08
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@Paul Head
Mmmh, I noticed the same but thought it might have been just because was the first level ('Air Superiority'), then tested the old slave 3.3 DesertStrike_512k_chip.slave and indeed enemies are aggressive as expected!
Possible bug in 4.0 disabling some copy protection fixes by accident? |
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No problems so far but i only did a 5 minute test of the new version.
The only thing i wish would be available is
the MAP on the SPACEBAR !!! (if 2 or buttons are used)
... or mybe Enter or Retun but not 0.
Thanks, Guys |
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(0012275)
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Hexaae
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2023-01-04 18:37
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I think we need to open a specific tracker issue for the 'harmless enemies' bug with slave 4.0 or JOTD won't read it. This one is virtually closed since it wasn't a real bug but a problem of extended overscan normally invisible on real TVs in the good old days (and actually a bug in the original game). |
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