WHDLoad MantisBT - DesertStrike
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0005966DesertStrike[WHDLoad Installs Games] slavepublic2022-12-29 15:522023-01-12 20:34
ReporterHexaae 
Assigned ToJOTD 
PrioritynormalSeverityminorReproducibilityalways
StatusassignedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
MachineA1200
CPU68060
CPUSpeed50
ChipSetAGA
GFXCardOther
ChipMem2 MB
FastMem0 MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad18.8beta
imported
Summary0005966: Desert Strike - gfx glitch in Intro and Map (in-game)
DescriptionProbably due too fast emulation on WinUAE (even though I tried up to 020!), the intro has some problems with circular fade-out effect too fast, leaving also some trashed lines/pixels on the left border, upper and lower part.
Pic:
https://i.ibb.co/rmwmLS5/Hexaae-UAE-4-5-0-SPTI-BKick-scanlines-CD32pad-uae-Win-UAE-ALT-TAB-untraps-mouse-F12-opens-settings-2.png

This is how intro should be played instead without glitches and at correct speed: https://www.youtube.com/watch?v=OmgeI_ZrCZA

Also in-game map has too fast flashing objects unless I degrade emulation speed.

If I remember well also my real A1200+060 had the same issues many years ago.
TagsNo tags attached.
Attached Files

Notes
(0012219)
Hexaae   
2022-12-29 16:12   
Mmmh, just tested again with basic A1200+4MB fast mode (WinUAE) from IPF disk files, and still happens... emulator issue?
(0012220)
Hexaae   
2022-12-29 17:04   
A500 mode: 1.3ROM, OCS, 512+512KB Slow ram. NO issue!
(0012222)
Hexaae   
2022-12-29 17:56   
All right... it was a WinUAE video Filter options bug when using Fullscreen (MAX)/(TV) or Integer. Using Default is all right:

uae-configuration gfx_filter_autoscale auto

Will report it to Toni.
(0012253)
Paul Head   
2023-01-02 12:16   
I tested this on WinUAE yesterday evening and I noticed that nothing and no one would attack me, and turrets would spin around. Then when I fire a bullet at them they then take offence and start shooting back.
(0012255)
Hexaae   
2023-01-02 14:08   
@Paul Head
Mmmh, I noticed the same but thought it might have been just because was the first level ('Air Superiority'), then tested the old slave 3.3 DesertStrike_512k_chip.slave and indeed enemies are aggressive as expected!

Possible bug in 4.0 disabling some copy protection fixes by accident?
(0012274)
Torti the Smurf   
2023-01-04 17:52   
No problems so far but i only did a 5 minute test of the new version.

The only thing i wish would be available is
the MAP on the SPACEBAR !!! (if 2 or buttons are used)

... or mybe Enter or Retun but not 0.

Thanks, Guys
(0012275)
Hexaae   
2023-01-04 18:37   
I think we need to open a specific tracker issue for the 'harmless enemies' bug with slave 4.0 or JOTD won't read it. This one is virtually closed since it wasn't a real bug but a problem of extended overscan normally invisible on real TVs in the good old days (and actually a bug in the original game).
(0012300)
Paul Head   
2023-01-12 14:15   
Bump!

Issue History
2022-12-29 15:52HexaaeNew Issue
2022-12-29 16:12HexaaeNote Added: 0012219
2022-12-29 17:04HexaaeNote Added: 0012220
2022-12-29 17:56HexaaeNote Added: 0012222
2023-01-02 12:16Paul HeadNote Added: 0012253
2023-01-02 14:08HexaaeNote Added: 0012255
2023-01-04 17:52Torti the SmurfNote Added: 0012274
2023-01-04 18:37HexaaeNote Added: 0012275
2023-01-12 14:15Paul HeadNote Added: 0012300
2023-01-12 20:34StingRayAssigned To => JOTD
2023-01-12 20:34StingRayStatusnew => assigned