WHDLoad MantisBT - BubbleNSqueak | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0006667 | BubbleNSqueak | [All Projects] General | public | 2025-01-02 14:53 | 2025-01-02 14:53 |
Reporter | Hexaae | ||||
---|---|---|---|---|---|
Assigned To | JOTD | ||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | assigned | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Machine | A1200 | ||||
CPU | 68060 | ||||
CPUSpeed | Other | ||||
ChipSet | AGA | ||||
GFXCard | Other | ||||
ChipMem | 2 MB | ||||
FastMem | 256 MB | ||||
Workbench | OS 3.9 | ||||
KickROM | 40 - Kick 3.1 | ||||
KickSoft | None | ||||
WHDLoad | 19.1 | ||||
imported | yes | ||||
Summary | 0006667: [REQUEST] Just an improvement idea: I always found confusing the fact there's | ||||
Description | GameVersion: english,pal SlaveVersion: 2.2 (30-12-2018) [REQUEST] Just an improvement idea: I always found confusing the fact there's no visual feedback for enemies when hit. Would be great a hack/patch to the original game if sprites could flash when hit, especially enemies requiring multiple bullets. Too much work I guess, who knows... ;) | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
---|---|---|---|---|---|
2025-01-02 14:53 | administrator | New Issue | |||
2025-01-02 14:53 | administrator | Status | new => assigned | ||
2025-01-02 14:53 | administrator | Assigned To | => JOTD |