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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0004176 | Cadaver | [WHDLoad Installs Games] slave | public | 2019-08-07 20:22 | 2022-07-14 23:51 | ||||||||
Reporter | Solo Kazuki | ||||||||||||
Assigned To | JOTD | Project Info | Cadaver (Imageworks/Bitmap Brothers) http://www.whdload.de/games/Cadaver.html | ||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | closed | Resolution | fixed | ||||||||||
Summary | 0004176: Cadaver joypad control? | ||||||||||||
Description | In short: Joypad control should be nice, at least remap [SPACE]. Additionally, is possible to remap jump to other button for nicer control? | ||||||||||||
Tags | 2nd button, CD32 Controls, support 2nd fire button, support 3rd fire button, support CD32 joypad | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68040 | ||||||||||||
CPUSpeed | 40 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 128 MB | ||||||||||||
Workbench | OS 3.0 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 18.5 | ||||||||||||
imported | |||||||||||||
Attached Files |
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Notes | |
JOTD (developer) 2019-08-08 23:40 |
I propose an alternate set of controls if I can adapt it - fire => space - 2nd button => jump - yellow: hide ("H" key) - green: return (full inventory) - rev: load - fwd: save - play: esc something like this. |
Solo Kazuki (reporter) 2019-08-09 16:20 |
I was thinking about split fire/1st button functions, fire is both jump and using. In this case which i mention "H" key is useless and is possible jumping with active item to use. But in this case which You mention, there is no need remap first button (jump and use) to second button. It should be: - fire = fire (jump/use) - 2nd button = space ... Also "F1" key (map) remap to button will be nice |
JOTD (developer) 2019-08-09 17:17 |
ah F1, yes of course! jumping with active item is a good idea, would require more than just remapping. I would remap jump to 2nd button no matter what if it is possible. Fire is just "use". Less confusing IMHO. But I'll see if I can benefit for 2nd button (and no joypad) and different options. |
Solo Kazuki (reporter) 2019-08-09 18:01 |
Yes, i meant 1st button for use and 2nd for jump in case of splitting. Sorry for not be precise, i also think that "use" is main function for 1st button. |
Solo Kazuki (reporter) 2019-08-09 18:18 Last edited: 2019-08-09 19:50 |
So in summary, if splitting of fire function is possible it will be something like this? 1st button => use 2nd button => jump yellow => [SPACE] (item options) blue => [RETURN] (full inventory) rev or fwd => [F1] (map play => [P] (pause/unpause) Remember that there is more keys: RETURN Displays the whole rucksack. When pressed a second time, it returns you to the small rucksack display. SPACE BAR Displays a single item from the rucksack. When pressed a second time it returns you to the main game. UP/DOWN CURSOR KEYS Zoom In/Out of the map DEL Centre the map display S Save the game position(only available if you have enough money) L Load a saved game position H Toggles a held object on and off P Toggles Pause/UnPause C Clear all game messages from screen F1 Map F2 Toggles between using fire or ENTER to access icons F3 Toggles between icon displayed as soon as you make contact with object, or after first pressing the fire button. F4 Toggles between moving in 8 directions or moving in 4 directions 0-9 Numeric Save/Load a game after the appropriate key has been pressed. |
Solo Kazuki (reporter) 2022-01-04 16:41 |
Little mistake above. 1st = red 2nd = blue blue = green Also could be considered to add 3rd button with function as green. |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2019-08-07 20:22 | Solo Kazuki | New Issue | |
2019-08-07 20:23 | Solo Kazuki | Tag Attached: 2nd button | |
2019-08-07 20:23 | Solo Kazuki | Tag Attached: CD32 contols | |
2019-08-07 20:23 | Solo Kazuki | Tag Attached: support 2nd fire button | |
2019-08-08 22:16 | JOTD | Assigned To | => JOTD |
2019-08-08 22:16 | JOTD | Status | new => acknowledged |
2019-08-08 23:40 | JOTD | Note Added: 0006943 | |
2019-08-09 16:20 | Solo Kazuki | Note Added: 0006945 | |
2019-08-09 17:17 | JOTD | Note Added: 0006950 | |
2019-08-09 18:01 | Solo Kazuki | Note Added: 0006951 | |
2019-08-09 18:18 | Solo Kazuki | Note Added: 0006952 | |
2019-08-09 19:50 | JOTD | Note Edited: 0006952 | View Revisions |
2021-10-26 08:16 | Wepl | Tag Attached: CD32 Controls | |
2021-10-26 08:16 | Wepl | Tag Detached: CD32 contols | |
2021-11-07 18:00 | Solo Kazuki | Tag Attached: support 3rd fire button | |
2021-11-07 18:00 | Solo Kazuki | Tag Attached: support CD32 joypad | |
2022-01-04 16:41 | Solo Kazuki | Note Added: 0010853 | |
2022-07-14 23:51 | JOTD | Status | acknowledged => closed |
2022-07-14 23:51 | JOTD | Resolution | open => fixed |