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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0003386 | Terminator2-Arcade | [All Projects] General | public | 2016-02-22 16:20 | 2016-08-13 00:14 | ||||||||
Reporter | Stellan | ||||||||||||
Assigned To | StingRay | Project Info | Terminator 2 - Arcade Game (Virgin) http://www.whdload.de/games/Terminator2-Arcade.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Summary | 0003386: In stage 5 (near end) I get an exception (see below). All trainer active. When | ||||||||||||
Description | GameVersion: Retroplay preload version SlaveVersion: Slave version 1.1 (21.01.2016) In stage 5 (near end) I get an exception (see below). All trainer active. When starting at stage 6 the gunpower display start at 0 and increases slowly. Energy is also at zero. Ingame keys are working but I cannot shoot anything. Game stage seems to run normal as far as I can say but I don`t know it is just the usual game behaviour. ************************* 22-Feb-16 16:23:52 ************************18.2.5735*** Slave='Terminator2Arcade.Slave' (1744 bytes) ShadowMem 1E62670 - 1EBE670 ( 376832) AbsolutMem 5C000 - 200000 (1720320) Resload 2FAE000 - 2FB5E2C ( 32300) at 2FAE000 GL=$2FB7000 Slave 2FC0000 - 2FC06AC ( 1708) at 2FC0000 BaseMemSize=$100000 attn=7F(40,82) fc=-1 kn=11032 cs=C42D rw=0 zpt=-1 ep=0 ei=0 setcpu=33D(DC,IC,SCB,ECB,BNC) Exception "Address Error" ($200C) at $10534 occured. $00010502 ori.b #8,d0 $00010506 ori.b #??6,d1 $0001050a ori.b #$3f,d0 $0001050e ori.b #5,d6 $00010512 ori.b #$b,d0 $00010516 dc.w $7dd8 $00010518 ori.b #0,d0 $0001051c ori.b #??$d0,a3 $00010520 ori.b #??$da,a3 $00010524 ori.b #0,d0 $00010528 ori.b #??$e0,a3 $0001052c line-f $ffff $0001052e line-f $ffff $00010530 lea ($10634,pc),a0 $00010534 beq.b $1052f $00010536 cmp2.b (a7)+,a7 ;$00000350 $0001053a lea ($e84e,pc),a6 $0001053e tst.w (a6) ;$00dff000 $00010540 beq.b $1059c $00010542 lea ($10632,pc),a6 $00010546 subq.b #1,(a6) ;$00dff000 $00010548 bpl.b $1056a $0001054a lea ($e84f,pc),a5 $0001054e move.b (a5),(a6) ;$00010506 $00dff000 $00010550 cmpi.b #$ff,(a5) ;$00010506 $00010554 beq.b $1056a $00010556 lea ($e84e,pc),a5 $0001055a subq.b #1,(a5) ;$00010506 $0001055c bne.b $1056a exception stackframe: $00000350 23090001 0534200C 0001052E regular stack: $0000035C 0000F3B4 00DFF000 0000F39A 000B7CDC 00000096 00000001 00000008 00000201 $0000037C 00A60010 00000000 0000FFFF 00081AD0 000893A8 00015454 0007979C 0008029A $0000039C 000870DA 00DFF000 000839EA 000837D6 000B7CDC 00000096 00000001 00000008 $000003BC 00000201 00A60010 00000000 0000FFFF 00081AD0 000893A8 00015454 0007979C $000003DC 0008029A 000870DA 00DFF000 20000008 382A006C 0008383C 00083850 00084CDA ----0---- ----1---- ----2---- ----3---- ----4---- ----5---- ----6---- ----7---- Dx 0 0 0 0 1 FFFF 2C 10 Ax 10634 0 0 10506 10674 10506 DFF000 TTSM III XNZVC PC= 10534 SR %0010001100001001 USP=FFC00 ISP=350 MSP=FF800 VBR=2FB8000 SFC=5 DFC=5 CACR=80008000 TC=8000 URP=2FAC000 SRP=2FAC000 MMUSR=0 DTT0=0 DTT1=0 ITT0=0 ITT1=0 MEDRAAAABVCPSDT YZ PMRCBSDAAAA intena=%0100000000111000 dmacon=%0000011111110000 adkcon=$1100 intreq=%0000011111000000 vposr....A300 vhposr...0282 joy0dat..C01A joy1dat..0000 clxdat...8001 pot0dat..B800 pot1dat..0000 potinp...5500 serdatr..3800 dskbytr..8000 deniseid.00F8 hhposr...FF4D ciaa: PI ROPS ciab: PI ROPS cra=00000000 ta=21FF<21FF cra=00000000 ta=FFFF<FFFF AII ROPS AII ROPS crb=00000000 tb=21FF<21FF crb=00000000 tb=FFFF<FFFF 10RTWCLO parallel DRCCDSOY M3210HDS pra=11111110 prb=10101101 pra=11111111 prb=11111111 ddra=00000011 ddrb=00000000 ddra=11000000 ddrb=11111111 event=01E32A icr=00 sdr=DA event=4EBE5A icr=04 sdr=00 | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68040 | ||||||||||||
CPUSpeed | 40 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 32 MB | ||||||||||||
Workbench | OS 3.1 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | Selfmade | ||||||||||||
WHDLoad | 18.2 | ||||||||||||
imported | yes | ||||||||||||
Attached Files |
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Notes | |
StingRay (developer) 2016-08-08 12:58 |
Level selector corrected (Level 6 has two parts which caused the problem), can't reproduce the access fault at all (it's the sample player code), try NoCache if it happens again. |
Stellan (reporter) 2016-08-08 16:13 |
Level 6 works now! The access fault at the end of level 5 I get also at the end of level 7 (on level 6 I failed to reach the end). Unfortunately NOCACHE doesn`t help. ************************* 08-Aug-16 16:00:44 ************************18.2.5735*** Slave='Terminator2Arcade.Slave' (1752 bytes) ShadowMem 1EE4398 - 1F87398 ( 667648) AbsolutMem A3000 - 200000 (1429504) Resload 2FAE000 - 2FB5E2C ( 32300) at 2FAE000 GL=$2FB7000 Slave 2FC0000 - 2FC06B4 ( 1716) at 2FC0000 BaseMemSize=$100000 attn=7F(40,82) fc=-1 kn=11032 cs=C42D rw=0 zpt=-1 ep=0 ei=0 setcpu=0(SNCS,ENCS,BNCS) Exception "Address Error" ($200C) at $10534 occured. $00010502 ori.b #8,d0 $00010506 ori.b #??0,d1 $0001050a ori.b #$3f,d0 $0001050e ori.b #5,d6 $00010512 ori.b #$b,d0 $00010516 dc.w $7dd8 $00010518 ori.b #0,d0 $0001051c ori.b #??$d0,a3 $00010520 ori.b #??$da,a3 $00010524 ori.b #0,d0 $00010528 ori.b #??$e0,a3 $0001052c line-f $ffff $0001052e line-f $ffff $00010530 lea ($10634,pc),a0 $00010534 beq.b $1052f $00010536 cmp2.b (a7)+,a7 ;$00000354 $0001053a lea ($e84e,pc),a6 $0001053e tst.w (a6) ;$00dff000 $00010540 beq.b $1059c $00010542 lea ($10632,pc),a6 $00010546 subq.b #1,(a6) ;$00dff000 $00010548 bpl.b $1056a $0001054a lea ($e84f,pc),a5 $0001054e move.b (a5),(a6) ;$00010506 $00dff000 $00010550 cmpi.b #$ff,(a5) ;$00010506 $00010554 beq.b $1056a $00010556 lea ($e84e,pc),a5 $0001055a subq.b #1,(a5) ;$00010506 $0001055c bne.b $1056a exception stackframe: $00000354 23090001 0534200C 0001052E regular stack: $00000360 0000F3B4 00DFF000 0000F39A 000B0000 00000095 00000000 00000010 00000401 $00000380 00A60020 0FFF0000 0000FFFF 00081AD0 0001B0E4 0001B064 0007C62A 0008029A $000003A0 000986D8 00DFF000 000839EA 000837D6 000B0000 00000095 00000000 00000010 $000003C0 00000401 00A60020 0FFF0000 0000FFFF 00081AD0 0001B0E4 0001B064 0007C62A $000003E0 0008029A 000986D8 00DFF000 20010008 382A006C 0008383C 00083850 00084CDA ----0---- ----1---- ----2---- ----3---- ----4---- ----5---- ----6---- ----7---- Dx 0 0 0 0 1 FFFF 2C 10 Ax 10634 0 0 10506 10674 10506 DFF000 TTSM III XNZVC PC= 10534 SR %0010001100001001 USP=FFC00 ISP=354 MSP=FF800 VBR=2FB8000 SFC=5 DFC=5 CACR=0 TC=8000 URP=2FAC000 SRP=2FAC000 MMUSR=0 DTT0=0 DTT1=0 ITT0=0 ITT1=0 MEDRAAAABVCPSDT YZ PMRCBSDAAAA intena=%0100000000111000 dmacon=%0000011111110000 adkcon=$1100 intreq=%0000011111000000 vposr....A300 vhposr...02A6 joy0dat..F644 joy1dat..0000 clxdat...8001 pot0dat..9C00 pot1dat..0000 potinp...5500 serdatr..3800 dskbytr..8000 deniseid.00F8 hhposr...FF09 ciaa: PI ROPS ciab: PI ROPS cra=00000000 ta=21FF<21FF cra=00000000 ta=FFFF<FFFF AII ROPS AII ROPS crb=00000000 tb=21FF<21FF crb=00000000 tb=FFFF<FFFF 10RTWCLO parallel DRCCDSOY M3210HDS pra=11111110 prb=10011010 pra=11111111 prb=11111111 ddra=00000011 ddrb=00000000 ddra=11000000 ddrb=11111111 event=0027EA icr=04 sdr=00 event=30CD1A icr=00 sdr=00 |
StingRay (developer) 2016-08-08 17:00 |
You need to give me more information as otherwise I can't do anything. What exactly did you do to trigger the fault, did you use any in-game keys or other trainers? The fault happens in the sample player (trashed instruction) and I have no idea why that happens on your machine. |
Stellan (reporter) 2016-08-13 00:14 |
I think until nobody else comes with the same behaviour you don`t need to fix it because the fault appears at the end of the stages (I guess there is nothing left to play) and with level skip possibillity you can by-pass it. The game itself is IMO not worth enough. Just for the record: I used all trainers active but didn`t touched the keyboard. Just the mouse. So I didn`t anything special. The fault just happens. |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2016-02-22 20:58 | administrator | New Issue | |
2016-02-22 20:58 | administrator | Status | new => assigned |
2016-02-22 20:58 | administrator | Assigned To | => StingRay |
2016-08-08 12:58 | StingRay | Note Added: 0005175 | |
2016-08-08 12:58 | StingRay | Status | assigned => resolved |
2016-08-08 12:58 | StingRay | Resolution | open => fixed |
2016-08-08 16:13 | Stellan | Note Added: 0005177 | |
2016-08-08 17:00 | StingRay | Note Added: 0005178 | |
2016-08-13 00:14 | Stellan | Note Added: 0005209 |