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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0004689 | IkariWarriors | [WHDLoad Installs Games] slave | public | 2020-05-21 10:57 | 2021-04-05 21:59 | ||||||||
Reporter | Robert Miles | ||||||||||||
Assigned To | StingRay | Project Info | Ikari Warriors (Elite) http://www.whdload.de/games/IkariWarriors.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Summary | 0004689: Ikari Warriors freezes in NTSC with timing fix enabled | ||||||||||||
Description | With version 2.0 of slave, a timing fix was added to stabilize the game speed. This works great in PAL, but when run in NTSC the game stops at the point where the first enemy soldier would normally appear. Does not occur if timing fix is disabled. This is a minor issue, as it runs as expected in PAL. However, there is a reasonable use case for running in NTSC, as the game only uses the NTSC display area, plays at a different rate of speed (perhaps even the intended speed) and is otherwise compatible with NTSC timing. It appears to have at least been designed to be NTSC and PAL market compatible, perhaps even NTSC native. | ||||||||||||
Steps To Reproduce | 1. Launch Ikari Warriors with timing fix enabled, with NTSC tooltype. 2. From title screen, start game with 1 key After game start plane crash animation, the game playfield screen appears, Player is spawned and automatically advances up the screen for approx. 5 seconds. At this point, the first enemy soldier would appear at the top of the screen, and control is turned over to the player. However, gameplay freezes at this point. The music continues to play, and the quitkey still functions. | ||||||||||||
Additional Information | Tested on: A1200 original 68020 + fastram A1200 68030 55mhz + fastram A500 68030 50mhz + fastram + 2MB chip | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68030 | ||||||||||||
CPUSpeed | 50 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 128 MB | ||||||||||||
Workbench | OS 3.1.4 | ||||||||||||
KickROM | 45 - Kick 3.1.4 | ||||||||||||
KickSoft | 45 - Kick 3.1.4 | ||||||||||||
WHDLoad | 18.5 | ||||||||||||
imported | |||||||||||||
Attached Files |
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Notes | |
StingRay (developer) 2021-04-05 21:59 |
I have changed the timing fix to work on NTSC and PAL machines in V2.01 of the patch. |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2020-05-21 10:57 | Robert Miles | New Issue | |
2020-05-21 11:41 | StingRay | Assigned To | => StingRay |
2020-05-21 11:41 | StingRay | Status | new => assigned |
2021-04-05 21:59 | StingRay | Note Added: 0009862 | |
2021-04-05 21:59 | StingRay | Status | assigned => resolved |
2021-04-05 21:59 | StingRay | Resolution | open => fixed |