THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Nightshade's Harmony" © 1992 Ecstasy.
Requirements:
-------------
This install requires WHDLoad and DIC to be in the path.
These programs can be found in the WHDLoad package.
To install from a different drive than DF0: select installation mode Expert.
The installed demo requires 0.5 MB ChipMem and 0.5 MB OtherMem
(+0.9 MB OtherMem for preload)
It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").
Features:
---------
- Full load from HD
- Memory check fixed
- Interrupts fixed
- Blitter wait added
- ButtonWait support for title picture
- Reset part can be enabled with CUSTOM1
- Reset after reset part :) patched to quit back to DOS
- All decrunchers (Fire, Ice!) relocated to fast memory
- DMA wait in replayer fixed (x4)
- NewIcon (created by me)
- Source code included as usual
- Quit option that works on 68000 machines (default key is 'F10')
Yet another nice music disk patched. Did most of the work about
2 months ago already (why does time fly so fast?) but then forgot
about it as usual. Today I just fixed a problem with the title
picture which wasn't displayed as I had set a default copperlist
and enabled copper DMA but the boot part doesn't use any
copperlist at all, instead, the picture is handled completely
in the vertical blank interrupt. Once that was finally done I
added ButtonWait support for title picture, if enabled the picture
will be shown until either mouse button has been pressed.
I also added support for the reset part (which just displays a picture),
this can be enabled with the CUSTOM1 tooltype. The reset part will be
shown after the loading picture fades out (i.e. the main part is about
to start) and will quit back to DOS after a while, in the original
demo a software reset was performed.
Tunes by Nightshade (who also composed the music for Double Dragon 3)
are nice but the vocals in the "Unforgettable" tune are truly
horrible and make my ears bleed! I really hope the lady who
performed the vocals has realised by now that she should not sing,
at all! :)
There are some nice scrollers to read, I especially like how he
slags off the Lotus 2 music, after reading his babble I for one
am happy it was NOT Mr. Barnabas aka Nightshade who made the Lotus 2
music as in my opinion Barry Leitch created an awesome tune for
that game! I pretty much doubt Nighthade would have made an equally
awesome tune but that's just my personal opinion of course.
"Fast up-tempo rock tune" for Lotus 2? NAH!
Anyway, enjoy the music disk from HD and listen to "Unforgettable"
at your own risk, don't say I didn't warn you. :)
Sting, 23-Oct-2014
Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC,
Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv,
Alpha One, CFou!, Paradroid and all the other usual suspects. :)
Special greetings to all Golf MK1 fans worldwide and all classic
car owners/drivers. :)
Extra greetings to the usual suspects on #amigascne, see you all at
Revision 2015! :)
History:
--------
version 1.00 (23.10.2014) done by StingRay:
- initial release
- source code included
Contact:
--------
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to:
http://www.whdload.de/
or aminet:dev/misc/whdload#?
and aminet:game/patch/ |