THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Gigademo 3" © 1989 Triangle & The Gang.
Requirements:
-------------
This install requires WHDLoad and DIC to be in the path.
These programs can be found in the WHDLoad package.
To install from a different drive than DF0: select installation mode Expert.
The installed demo requires 0.5 MB ChipMem (+0.9 MB OtherMem for preload).
It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").
Features:
---------
- Full load from HD
- Lots of OS stuff patched (InitRastPort, Draw, SetAPen etc.)
- DMA wait in replayer fixed (x9)
- Byte write to volume register in replayer fixed (x18)
- CPU dependent delays fixed
- Byte write to VHPOSW fixed
- Interrupts fixed
- Wrong start addresses for some parts corrected
- Wrong DDFSTOP fixed
- Access faults fixed
- Self-modifying code fixed
- Blitter waits added (x27)
- Decruncher (ByteKiller) relocated to fast memory and error check added
- Bplcon0 color bit fixes (x9)
- NewIcon (created by me)
- Source code included as usual
- Quit option that works on 68000 machines (default key is 'F10')
This patch was requested a few years ago and now it's finally finished.
The demo uses quite a few graphics.library routines which took me quite
some time to properly emulate. When I patched Bronx Megademo2 a few days
ago I had a look at the patch for Gigademo 3 again, added the missing graphics
library emulation routines and finally finished it.
There were no special problems to fix except for a wrong DDFSTOP value in part 3
which caused the scrolling logo to be messed up on anything else than OCS machines.
There also were nice bugs in the line drawing routines in this part, registers
were used as .l without properly initialising them before.
Other than that there were just the usual problems such as CPU dependent delays,
buggy DMA waits in the replayers and stuff like that to fix.
All parts were crunched with ByteKiller, I have relocated all decrunchers
as usual and added an error check, WHDLoad will quit with an appropriate
error message if decrunching fails.
The demo doesn't feature the most advanced code, a lot of grammar and spelling
mistake but is still quite entertaining to watch. And "mod.echoing" by Banana
used in the loader part is a timeless classic which will still sound great in
20 years.
Enjoy the demo from HD.
Sting, 29-Mar-2015
Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC,
Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv,
Alpha One, CFou!, Paradroid, Audiomonster, Bonefish, Vention,
Slammer and all the other usual suspects. :)
Special greetings to all Golf MK1 fans worldwide and all classic
car owners/drivers. :)
Extra greetings to the usual suspects on #amigascne, see you all at
Revision 2015! :)
History:
--------
version 1.00 (29.03.2015) done by StingRay
- initial version
- source code included
Contact:
--------
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to:
http://www.whdload.de/
or aminet:dev/misc/whdload#?
and aminet:game/patch/ |