THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Biing" AGA © 1995 ReLINE.
Thanks to Hubert Maier for disk images and complete testing
This install requires WHDLoad to be in the path. It can be found in the
The installed program requires 2.0 MB ChipMem and 3.5 MB OtherMem, but more
seriously you should use PRELOAD which requires 40MB of fastmem !!
It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey=").
The game requires an installed A1200 or A4000 Kickstart 3.1 image.
The kickstart image must be located in the directory "Devs:Kickstarts" and
must be named "kick40068.A1200" (resp kick40068.A4000).
The image can be extracted from a A1200 (resp A4000) with tools like 'GrabKick'
or similar which can be found on aminet.
If the image is of wrong version or altered in any way WHDLoad will quit with
an appropriate requester.
Additionally the file "kick40068.A1200.RTB" (resp "kick40068.A4000.RTB")
must be installed in the same directory as the kickstart image.
It can be found in the archive "util/boot/skick346.lha" on aminet.
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to:
version 1.1 (16.04.2022) done by JOTD:
- reassembled with latest kickemu
- added segtracker to try to track down access faults
version 1.0 (14.09.2003) done by JOTD:
- initial release
- hacked original install script so it's more convenient
- flexible install script
- VBR/CACR accessed removed
- supports v1.0, v1.2 & v1.4 of the "BIPRO" file (aminet & other updates)
- don't run game during the installation unless you have a PAL screen handy.
- if you find access faults and you can create a savegame or a WinUAE savestate just before, I'm interested
- same thing for protection bit. If you encounter it, please send me a savestate.