THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Black Dawn II" © 1994 Andrew Campbell
This install requires WHDLoad to be in the path. It can be found in the
The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
The game requires an installed A600, A1200 or A4000 Kickstart 3.1 image.
The kickstart image must be located in the directory "Devs:Kickstarts" and
must be named "kick40068.A1200" (resp. "kick40068.A4000", or "kick40063.A600"). The image can be extracted from a A1200 with
tools like 'GrabKick' or similar which can be found on aminet.
If the image is of wrong version or altered in any way WHDLoad will quit with
an appropriate requester.
Additionally the file "kick40068.A1200/A4000.RTB" or "kick40063.A600.RTB" must be installed in the same
directory as the kickstart image. It can be found in the archive
"util/boot/skick346.lha" on aminet.
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page or create a mantis issue directly
For the full WHDLoad package, other installs and updates refer to:
version 1.0 (07.06.2020) done by JOTD:
- initial release
- removed floppy-dependent code: now able to save to hard drive
- integrated Ross fix to fix random crash
- original & Ross fixed versions supported
- The game (at least Ross fixed version) worked with "generic" kickemu, but was unable to
save games, because first it was directly addressing DF0 and DF1 in assigns,
and more annoyingly it checked for floppy state using hardware banging. Once
the banging was simulated by injecting the proper values in crap underoptimized
AMOS code, it just worked.
- using kickstart 1.3 seems to work at first, but for instance instruction text is
completely trashed, so it looks that it will be difficult to make it work. Game
still can run on a 68000 provided that the A600 3.0 kickstart is used