Short : HD-Installer for Bomb'X V1.1
Type : game/patch
Author : Jean-François Fabre (JOTD)
Uploader : Jean-François Fabre (JOTD)
Install-Script & HD-loader © 2000-2001 Jean-François Fabre
- Install script
- Full load from HD
- Uses JST or WHDLoad (choice of install included)
- Uses OSEmu (included)
- Quit key (numerical '*')
- Password protection removed (thanx NinjaW for the original)
Thanks to Harry for his work on JST -> WHDload conversion macros
THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Bomb'X" © 1993 Mediagogo.
This install requires WHDLoad to be in the path. It can be found in the
The installed program requires 0.5 MB ChipMem and 1.5 MB OtherMem.
It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey=").
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page or create a mantis issue directly
For the full WHDLoad package, other installs and updates refer to:
version 1.1 (25.04.2021) done by JOTD:
- added trainer: infinite lives, energy, max power
- added trivial codes option (00000,00001,...,00049)
- snoop bugs removed
- completely got rid of OSemu/kickemu (not so trivial)
- fixed music on fast machines
- source code included
version 1.0 (15.06.2003) done by JOTD:
- initial release
- Copy protection removed
notes: game is using the worst memory allocation ever by... never allocating
any memory. Just stealing video memory from system copperlist and using hardcoded
chipmem addresses for the buffers... using a dodgy memory detection to detect
expanded or chip memory...