THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Crime Does Not Pay" © 1991 Titus.
This install requires WHDLoad to be in the path.
These programs can be found in the WHDLoad package.
To install from a different drive than DF0: select installation mode Expert.
The installed game requires 0.5 MB ChipMem and 0.5 MB OtherMem(+1.0 MB for preload)
It can be quit by pressing Del (key can be changed with Tooltype "QuitKey=").
The game requires an installed A500 Kickstart 1.3 image.
The kickstart image must be located in the directory "Devs:Kickstarts" and
must be named "kick34005.A500". The image can be extracted from a A500 with
tools like 'GrabKick' or similar which can be found on aminet.
If the image is of wrong version or altered in any way WHDLoad will quit with
an appropriate message.
Additionally the file "kick34005.A500.RTB" must be installed in the same
directory as the kickstart image. It can be found in the archive
"util/boot/skick346.lha" on aminet.
- Full load from HD
- Protection removed (protection track check)
- RomIcon, 3 NewIcons and 3 OS 3.5 color icons (all created by Irek'72)
- Source code included as usual
- Quit option that works on 68000 machines (default key is 'Del')
This patch was requested by Irek on EAB yesterday. He also provided lots
of cool icons for the install!
Patching the game wasn't hard, protection was a track check which was
performed in an external file which stored the result in $8.w. Not really
the way to go for system-friendly code but since it has been disabled
it doesn't matter anymore. The main game checked the result and jumped
to an odd address that also didn't contain any code if the check failed.
Nothing special at all but at least no direct compare was used so I had
a few minutes of fun (few translates to about 3).
The game had insane loading times from floppy because it copied lots of
files to RAM and later, during the game, the same files were copied
to RAM: again... No further comments needed. I have disabled this
behaviour in this patch of course.
Not much more to say, for me this game is yet another example that Amiga
games shouldn't be coded in a high-level language.
Enjoy the game from HD now anyway. Special thanks to Irek for the
Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC,
Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv
and all the other usual suspects. :)
Special greetings to all Golf MK1 fans worldwide except those
lowlifes who "borrowed" my MK1 for a joyride!
Extra greetings to the usual suspects on #amigascne, see you all at
Revision 2013! :)
version 1.0 (09.03.2013) done by StingRay:
- initial release
- supports SPS 364 version
- source code included
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to: