THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Master Axe" © 1994 Epic.
This installer was originally done by me (as JST) on request from Epic Marketing.
This install requires WHDLoad to be in the path. It can be found in the
It can be quit by pressing right amiga key
(key can be changed with Tooltype "QuitKey=" but with that game it's not
easy to find something that's not used).
The installed program requires 2.0 MB ChipMem and 2.0 MB OtherMem. It doesn't use
the AGA chipset features, despite being sold as AGA. But the numerous animations
probably call for 1.5 MB chipmem. So any amiga with 2MB chip can run it.
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page or create a mantis issue directly
For the full WHDLoad package, other installs and updates refer to:
Version 2.2 (24.01.2021) done by JOTD
- access fault fixed (fight in bar level)
- 68000 addressing errors fixed (x2): game now runs on 68000 (issue #0004949)
- added trainer: infinite energy
- added trainer: low energy for opponent
Version 2.1 (23.01.2021) done by JOTD
- fixed install script and slave data directory (issue #0004963, #0004948)
Version 2.0 (10.01.2021) done by JOTD
- removed AGA-only restriction (issue #0004945)
- fixed music on fast machines (still not perfect)
- quit key on 68000 machines
- source code included
Version 1.1 (2001) done by JOTD
- Whdload conversion
Version 1.0 (1997) done by JOTD
- JST version
- it's funny that this game actually RUNS on a 68000 provided there's
2MB chipmem available. I always thought that this game was AGA but it
is actually ECS/OCS, it just uses 2MB chipmem and a couple of odd-address
long/word reads that are incompatible with the 68000 CPU.
I guess they could have sold some copies to A600/2MB chip owners
but they didn't even try.
- the game features superb animated parallax floors (like SNES SF2), but
surprisingly they didn't think of putting them on the first level... only
on ALL other levels. I had to cheat to see them, since the game is frustratingly