THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Quasar Wars" © 1996 Light Designs
This install requires WHDLoad to be in the path. It can be found in the
The installed program requires 1.5 MB ChipMem and 1.0 MB OtherMem and AGA chipset.
It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey=").
The game requires an installed A1200 or A4000 Kickstart 3.1 image.
The kickstart image must be located in the directory "Devs:Kickstarts" and
must be named "kick40068.A1200" (resp kick40068.A4000).
The image can be extracted from a A1200 (resp A4000) with tools like 'GrabKick'
or similar which can be found on aminet.
If the image is of wrong version or altered in any way WHDLoad will quit with
an appropriate requester.
Additionally the file "kick40068.A1200.RTB" (resp "kick40068.A4000.RTB")
must be installed in the same directory as the kickstart image.
It can be found in the archive "util/boot/skick346.lha" on aminet.
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page or create a mantis issue directly
For the full WHDLoad package, other installs and updates refer to:
version 1.1 (18.05.2020)
- added icon by Solo Kazuki
- fixed potential lockup at startup
version 1.0 (29.04.2020) done by JOTD:
- initial release
- access fault fixed
- CD32 joypad controls
- optional disabling of double fire => trigger weapon
- source code included
- blue/second button: fire current secondary weapon
- backward/reverse: select previous/next secondary weapon
- play: pause
- green: rear bomb
- yellow: flare