THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Spellbound Dizzy" © 1992 Codemasters.
This install requires WHDLoad to be in the path.
To install from a different drive than DF0: select installation mode Expert.
The installed game requires 0.5 MB ChipMem (+0.6 MB OtherMem for preload).
It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").
- Full load from HD
- Protection removed (Copylock)
- Out of bounds blits fixed
- Unlimited lives bug fixed (see below)
- Trainer options added (CUSTOM1)
- Decruncher (Imploder) relocated to fast memory
- DMA wait in replayer fixed
- Keyboard routine rewritten
- Supports SPS 2142 version
- NewIcon (created by me)
- Source code included as usual
- Quit option that works on 68000 machines (default key is 'F10')
This patch was requested 3 days ago and I quickly made it. This game
has a very strange bug and I doubt it was tested very well at all.
Once you died for the first time the lives display (the eggs in the status
panel) would be empty and you also had unlimited lives. Turns out the
code to decrease the lives was completely(!) missing, I can't believe
they sold the game like this...
I have added the missing code so in this patch the game works properly,
you will lose a life once your energy is zero and the lives will be redrawn
properly in the status panel!
I have also added an unlimited lives trainer [oh the irony :)], an unlimited
energy trainer and also added in-game keys, if enabled you can use the following
L - toggles unlimited lives
E - toggles unlimited lives
There also were out of bounds blits which I have fixed too, the game won't blit
outside the $80000 memory area anymore!
I have tested the game a bit and it seems to work fine but it's not unlikely
there'll be more problems seeing how "well" it was tested before release, the
"unlimited lives and buggy lives display" is probably one of the strangest bugs
I ever saw in any original game!
Have a nice festive season and enjoy the game from HD.
Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC,
Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv,
Alpha One, CFou!, Paradroid, Audiomonster, Vention, Slammer
Axis, Tim, Triace, Britelite, Buzzer and all the other usual suspects. :)
Special greetings to all Golf MK1 fans worldwide and all classic
car owners/drivers. :)
Extra greetings to the usual suspects on #amigascne, see you all at
Revision 2016! :)
version 1.00 (23.12.2015) done by StingRay:
- initial release
- source code included
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to: