GAME : War Machine
PUBLISHER: Players Premier
SPSID : 2074,2075
HOL : http://hol.abime.net/1663
VERSION : 1.01
DATE : 10/2006
Requires an original copy of the game. Two versions are supported:
- SPSID 2074: English
- SPSID 2075: German
Requires 1Mb of chip memory.
Requires version 44.10 or later of the standard Amiga "Installer"
program or a compatible equivalent.
Requires a Kickstart v34.5 image in DEVS:Kickstarts/kick34005.A500
and a copy of the file kick34005.A500.RTB in the same directory,
available from the archive util/boot/skick345.lha on aminet.
Requires version 16.0 or later of the WHDLoad package by Bert Jahn.
WHDLoad is available from:
Please consider registering WHDLoad or making a donation to help
support future development of more hard drive installers for your
favourite Amiga games and demos!
INSTALLING THE GAME
Extract all files in the release archive to your system.
Double click on the "Install" icon present in the extraction
directory and follow the instructions given by the Installer
The game will be installed to a directory you select on your
hard drive. You will be alerted if installation fails for any
reason, please contact the author if this happens.
PLAYING THE GAME
Open the game drawer created during installation and click on the
icon to start the game.
The following keys may be used while the game is running:
F10 = quit game and return to Workbench
The BUTTONWAIT tooltype may be used to pause the loading process after
the loading screen has been displayed.
Registered WHDLoad users have the following additional features:
- the CUSTOM2 tooltype may be used to activate cheats in the game:
CUSTOM2 = 1 to activate infinite lives
CUSTOM2 = 2 to activate infinite time
CUSTOM2 = 4 to activate infinite energy
CUSTOM2 = 8 to activate infinite ammo
CUSTOM2 = 16 to activate infinite grenades
CUSTOM2 = 32 to give security robot at start of game
CUSTOM2 = 64 to activate security robot infinite energy
CUSTOM2 = 128 to activate infinite keys
CUSTOM2 = 256 to disable backdrops on the game screens
Multiple cheats may be activated by adding these values together.
This product is free software
© 2005-2006 Halibut Software / John Girvin, All Rights Reserved.
No payment is required to use this product. If you have paid to
buy, rent, download or otherwise obtain or use this product in any
way you should contact the author immediately.
THE FULL TERMS OF THE LICENCE AGREEMENT MAY BE FOUND IN THE FILE
"LICENCE" WHICH MUST ACCOMPANY THIS DOCUMENT. IF THIS FILE IS NOT
PRESENT, CONTACT THE AUTHOR.
LICENCE BREACHES MAY CONSTITUTE COPYRIGHT INFRINGEMENT PUNISHABLE
UNDER RELEVANT LAW.
The licence terms in summary are as follows:
- You are free to copy and distribute this work under the
- you must give the original author credit
- you may not use this work for commercial purposes
- you may not alter, transform, or build upon this work
- For any reuse or distribution, you must make clear to
others the licence terms of this work.
- Any of these conditions can be waived if you get permission
from the author.
- Your fair use and other rights are in no way affected by
PGP KeyID: 0x112e3452
PGP or S/MIME signed/encrypted mail welcome.
DONATIONS: PayPal: email@example.com
- first version
- two versions of the game are supported
- copy protection removed
- keyboard timing fixed
- blitter waits added
- copper race condition fixed
- trainers added
- fixed impossible to pass screen
- added remove backdrops option
- added infinite keys option
- fixed countdown timer speedup problem
- fixed self modifying code in level 3 interrupt handler
"War Machine" is © Players Premier
WHDLoad is © Bert Jahn
Thanks to those who supplied disk images, you know who you are.
Thanks to the Action Testers team for testing and bug reports.
Thanks to Andreas and Toni Wilen for testing and in particular nailing down
the timer problem fixed in 1.01.
;$VER: War Machine ReadMe 1.01 © 2005-2006 Halibut Software ;================================================================================