Notes |
|
(0009212)
|
JOTD
|
2020-10-25 17:44
|
|
First, I had fixed all issues without even noticing Stingray upgrade. I made the same fixes as he did.
I merged some code optimizations from his sources, but in the meanwhile I had added back the title screen which fixed some stuff too.
About the name of the savegame, I don't understand how a different save game dir can work when the game _loads_ highscore data. I understand that it can be written some place else, but then how to load it back? |
|
|
|
The previous code (v2.0) would
- if no NZS.highs présent, use the original memory block
- if NZS.hugs present it would load this file
- save back to NZS.highs
This name certainly worked previously as I regularly pick this game up on my machines and find old high scores loaded!
Becuase the load/save is a memory block read/write, this is all handled by Whdload and so it will load/save from whatever dir is set. There were no issues raised since 2009 saying this function didn’t work and I am confident it worked with the renamed file, which has its name set in the slave somewhere.
If this could be restored for a potential 2.3 version I’d be happy to test it is working as intended |
|
|
|
Apologies for the phone-related typos! |
|
|
(0009528)
|
JOTD
|
2021-02-06 10:50
|
|
yeah, you're right. all done, just wait for 2.4 |
|