WHDLoad MantisBT - Moonstone | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0006828 | Moonstone | [All Projects] General | public | 2025-12-25 23:38 | 2025-12-25 23:38 |
| Reporter | Torti the Smurf | ||||
|---|---|---|---|---|---|
| Assigned To | |||||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Machine | A1200 | ||||
| CPU | 68020 | ||||
| CPUSpeed | 50 | ||||
| ChipSet | AGA | ||||
| GFXCard | None | ||||
| ChipMem | 2 MB | ||||
| FastMem | 32 MB | ||||
| Workbench | OS 3.9 | ||||
| KickROM | 40 - Kick 3.1 | ||||
| KickSoft | None | ||||
| WHDLoad | 19.2 | ||||
| imported | |||||
| Summary | 0006828: Blitterwaits / VBL Delay for even speed. 2nd Button for Inventory | ||||
| Description | Hello Sir Wepl (T_T) Aehm.. a big problem with this Game is its weird speed issue. On a 020+ with FastMem the game is super fast (too fast). EXPCHIP fixes that, but if you fight against multiple foes the game becomes almost a slide show. (especially with those big blue guys in the swamp) I dont know if you are able to move the Code to FastMem but a VBL Delay option or BlitterWaits could/would help. 2nd Button Support for the Inventory would be neat too. Bless you Sir. | ||||
| Tags | No tags attached. | ||||
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| Issue History | |||||
| Date Modified | Username | Field | Change | ||
|---|---|---|---|---|---|
| 2025-12-25 23:38 | Torti the Smurf | New Issue | |||