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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0003286 | IndyFateOfAtlantis | [All Projects] General | public | 2015-08-20 23:05 | 2016-06-29 23:07 | ||||||||
Reporter | mth75 | ||||||||||||
Assigned To | JOTD | Project Info | Indiana Jones & The Fate of Atlantis (Lucasfilms Games) http://www.whdload.de/games/IndyFateOfAtlantis.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | closed | Resolution | fixed | ||||||||||
Summary | 0003286: Hi JOTH, I have an A1200 desktop with P5 A1260 64mram. When I want to start | ||||||||||||
Description | GameVersion: english,pal,2 disks SlaveVersion: latest Hi JOTH, I have an A1200 desktop with P5 A1260 64mram. When I want to start Indy and the Fate of Atlantis it crashes. I have use the latest version of whdload and slave file. error: Exception "access fault" ($4008) PC=$4ffa0f8(slave$10f8) byte read from $80000 On a Blizzard A1230 it works fine but why not on 1260??? I saw an similar report with an Apolla 1260 card in the bug tracking system, help appreciated! Regards, From the Netherlands, Marc | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68060 | ||||||||||||
CPUSpeed | 50 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 64 MB | ||||||||||||
Workbench | OS 3.1 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | 40 - Kick 3.1 | ||||||||||||
WHDLoad | 18.1 | ||||||||||||
imported | yes | ||||||||||||
Attached Files |
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Notes | |
JOTD (developer) 2016-06-26 14:56 |
Strange indeed !! Does the game run with NOMMU on your 060 board ? |
mth75 (reporter) 2016-06-26 18:04 |
No. Couldn't any workaround. |
StingRay (developer) 2016-06-26 19:34 |
Try NoCache, there might be some self-modifying code somewhere. |
mth75 (reporter) 2016-06-26 21:05 |
Allready tried that, no succes. |
StingRay (developer) 2016-06-26 22:32 Last edited: 2016-06-26 22:33 |
Had a quick look, this appears to happen when the slave code is looking for the protection data (in the "_hexsearch_crypt" routine). So there might be some (little) bug there, maybe dependent on the version of the game. |
JOTD (developer) 2016-06-28 23:37 |
I have added a limit in the _hexsearch_crypt routine. Thanks. Will test & submit a new slave soon. |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2015-08-21 17:19 | administrator | New Issue | |
2015-08-21 17:19 | administrator | Status | new => assigned |
2015-08-21 17:19 | administrator | Assigned To | => JOTD |
2016-06-26 14:56 | JOTD | Note Added: 0005016 | |
2016-06-26 18:04 | mth75 | Note Added: 0005018 | |
2016-06-26 19:34 | StingRay | Note Added: 0005019 | |
2016-06-26 21:05 | mth75 | Note Added: 0005021 | |
2016-06-26 22:32 | StingRay | Note Added: 0005022 | |
2016-06-26 22:33 | StingRay | Note Edited: 0005022 | View Revisions |
2016-06-28 23:37 | JOTD | Note Added: 0005041 | |
2016-06-29 23:07 | JOTD | Status | assigned => closed |
2016-06-29 23:07 | JOTD | Resolution | open => fixed |