View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 04692 | Gulp | General | public | 2020-05-24 20:11 | 2020-05-25 00:20 |
| Reporter | Hexaae | Assigned To | JOTD | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Project Info | Gulp! (ICE) http://www.whdload.de/games/Gulp.html | ||||
| Summary | 04692: Keybaord issue for the non-CD32 version: when you abort game with ESC, and then | ||||
| Description | GameVersion: english,pal SlaveVersion: 1.0 (18.05.2020) Keybaord issue for the non-CD32 version: when you abort game with ESC, and then press ESC during end-sequence, then all input keys or joy-fire1 are ignored and can't even Quit the WHDLoad slave anymore... | ||||
| Tags | No tags attached. | ||||
| Machine | UAE | ||||
| CPU | 68060 | ||||
| CPUSpeed | 7 | ||||
| ChipSet | AGA | ||||
| GFXCard | Other | ||||
| ChipMem | 2 MB | ||||
| FastMem | 256 MB | ||||
| Workbench | OS 3.9 | ||||
| KickROM | 40 - Kick 3.1 | ||||
| KickSoft | None | ||||
| WHDLoad | 18.6beta | ||||
| imported | yes | ||||
| ok, fixed (original game bug). Note that you should enable MMU with your winuae setup, you'd get clean whdload exits and reports instead of lockups. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-05-24 20:11 | administrator | New Issue | |
| 2020-05-24 20:11 | administrator | Status | new => assigned |
| 2020-05-24 20:11 | administrator | Assigned To | => JOTD |
| 2020-05-25 00:20 | JOTD | Status | assigned => closed |
| 2020-05-25 00:20 | JOTD | Resolution | open => fixed |
| 2020-05-25 00:20 | JOTD | Note Added: 0008844 |