View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02314 | GhoulsNGhosts | General | public | 2010-07-20 18:59 | 2023-03-22 11:54 |
| Reporter | Ville Haapanen | Assigned To | CFOU | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Project Info | Ghouls'n'Ghosts (Capcom/U.S.Gold) http://www.whdload.de/games/GhoulsNGhosts.html | ||||
| Summary | 02314: I encountered "Exception "Access Fault" ($4008) PC = $191E0 Byte Read from | ||||
| Description | GameVersion: english,pal,2 disks SlaveVersion: 1.0 from 18.12.2000 I encountered "Exception "Access Fault" ($4008) PC = $191E0 Byte Read from $E1B52" playing in level 3. I will attach .whdl_register later. | ||||
| Tags | access_fault | ||||
| Attached Files | .whdl_register (2,786 bytes)
************************* 20-Jul-10 21:44:23 ************************16.9.4672***
Slave='GhoulsNGhosts.Slave' (476 bytes)
ShadowMem 79CE6B40 - 79CF9B40 ( 77824) AbsolutMem 13000 - 80000 ( 446464)
Resload 7FECB000 - 7FED3CFC ( 36092) at 7FECB000 GL=$7FED5000
Slave 7FEDE000 - 7FEDE1B8 ( 440) at 7FEDE000 BaseMemSize=$80000
attn=FF(60,82) fc=-1 kn=10856 cs=92B9 rw=0 zpt=-1 ep=0 ei=0
setcpu=33D(DC,IC,SCB,ECB,BNC)
Exception "Access Fault" ($4008) PC = $191E0 Byte Read from $E1B52
$000191d2 asl.w #2,d0
$000191d4 lea ($19eb2),a2
$000191da move.l (0,a2,d0.w),a2 ;$0001a293
$000191de adda.l d2,a2
�1m$000191e0 move.b (a1),d0 ;$000e1b52
�22m$000191e2 andi.w #$ff,d0
$000191e6 asl.w #1,d0
$000191e8 move.b (0,a2,d0.w),d2 ;$0001a293
$000191ec movem.l (a7)+,d0-d1 ;$00018b2e
exception stackframe:
$00018B2E 21000001 91E04008 000E1B52 01250200
regular stack:
$00018B3E 0000095C 0000FFFE 0001CF1C 0001CEB6 0001B94C 00000053 000496E8 000186E2
$00018B5E 00000000 0BBB0777 08520A74 037F005F 0D000900 00090888 00050555 0E400FFF
$00018B7E 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
$00018B9E 00000022 0CEE07BB 04880388 024408CC 004E008E 0E3E0EC0 0C800960 08400620
$00018BBE 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
----0---- ----1---- ----2---- ----3---- ----4---- ----5---- ----6---- ----7----
Dx E0008 AFF50 1 CFCA C 4015F FFFF 0
Ax 496E8 E1B52 1A28B 55C04 4B704 0 1B8DC
TTSM III XNZVC
�1mPC= 191E0�22m SR %0010000100000000 USP=7FC00 �1mSSP=18B2E�22m
VBR=7FED6000 SFC=5 DFC=5 CACR=80008000 PCR=04300622 BUSCR=00000000
TC=8000 URP=7FEC9000 SRP=7FEC9000
DTT0=00000000 DTT1=00000000 ITT0=00000000 ITT1=00000000
MEDRAAAABVCPSDT YZ PMRCBSDAAAA
intena=%�1m0100000000101010�22m dmacon=%�1m0010001111011111�22m adkcon=$1100
intreq=%�1m0000011001000000�22m
vposr....A300 vhposr...0286 joy0dat..0002 joy1dat..11D3 clxdat...8001
pot0dat..0078 pot1dat..2121 potinp...5500 serdatr..3800 dskbytr..8000
deniseid.00F8 hhposr...FF68
ciaa: PI ROPS ciab: PI ROPS
cra=�1m00000000�22m ta= 77< 80 cra=�1m00000000�22m ta=FFFF<FFFF
AII ROPS AII ROPS
crb=�1m00000000�22m tb=21FF<21FF crb=�1m00000000�22m tb=FFFF<FFFF
10RTWCLO parallel DRCCDSOY M3210HDS
pra=�1m11111110�22m prb=�1m11111111�22m pra=�1m11111111�22m prb=�1m11111111�22m
ddra=�1m00000011�22m ddrb=�1m00000000�22m ddra=�1m11000000�22m ddrb=�1m11111111�22m
event=00D420 icr=00 sdr=01 event=035B20 icr=04 sdr=00
| ||||
| Machine | A1200 | ||||
| CPU | 68060 + PPC | ||||
| CPUSpeed | 60 | ||||
| ChipSet | AGA | ||||
| GFXCard | Voodoo3/Mediator | ||||
| ChipMem | 2 MB | ||||
| FastMem | 128 MB | ||||
| Workbench | OS 3.1 | ||||
| KickROM | 40 - Kick 3.1 | ||||
| KickSoft | 40 - Kick 3.1 | ||||
| WHDLoad | 16.9 | ||||
| imported | yes | ||||
| Access fault doesn't happen either with WHDLoad 16.0 or 16.4. Also level 5 boss graphics are distorted (tested with WHDLoad 16.0) | |
| With WHDload 17 beta [build 4874] there was no access fault (i completed the game! :) But level 5 boss (before Lucifer) still has graphic bugs. | |
|
Strangely now with WHDLoad 16.9 [build 4672] i was able to normally finish the game without ANY glitches whatsoever. So i think case closed :). I think future testing of WHDLoad slaves should be done with a clean cold-start of computer because there can be memory trashing that crashes games (creating exceptions etc.) |
|
| Haven't encountered any access faults for some time now (latest WHD 17 beta), but most times level 5 boss has graphic bugs. | |
| try with Nocache (perhaps WaitBlt to add) | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-08-07 21:03 | administrator | New Issue | |
| 2010-08-07 21:03 | administrator | Status | new => assigned |
| 2010-08-07 21:03 | administrator | Assigned To | => GalahadFLT |
| 2010-08-08 19:07 | Ville Haapanen | File Added: .whdl_register | |
| 2010-08-08 19:07 | Ville Haapanen | Tag Attached: access_fault | |
| 2010-08-08 19:09 | Ville Haapanen | Note Added: 0001877 | |
| 2010-08-08 19:58 | Ville Haapanen | Note Added: 0001880 | |
| 2010-08-21 15:28 | Ville Haapanen | Note Added: 0001893 | |
| 2012-01-22 23:13 | Ville Haapanen | Note Added: 0002584 | |
| 2023-03-22 11:54 | CFOU | Assigned To | GalahadFLT => CFOU |
| 2023-03-22 11:54 | CFOU | Status | assigned => resolved |
| 2023-03-22 11:54 | CFOU | Resolution | open => fixed |
| 2023-03-22 11:54 | CFOU | Note Added: 0012558 |