| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0002467 | ChambersOfShaolin | [All Projects] General | public | 2011-07-03 04:59 | 2016-01-11 18:19 | ||||||||
| Reporter | Minuous | ||||||||||||
| Assigned To | StingRay | Project Info | Chambers of Shaolin (Thalion) http://www.whdload.de/games/ChambersOfShaolin.html | ||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | resolved | Resolution | fixed | ||||||||||
| Summary | 0002467: The WHDLoad version only supports one character. There doesn't seem to be any | ||||||||||||
| Description | GameVersion: english,pal,1 disk SlaveVersion: 1.1 from 03.04.2000 The WHDLoad version only supports one character. There doesn't seem to be any way to build up a roster of different fighters like you can do in the floppy version. Whenever a fighter is saved, it is always to the first character slot. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Machine | UAE | ||||||||||||
| CPU | 68020 | ||||||||||||
| CPUSpeed | 75 | ||||||||||||
| ChipSet | AGA | ||||||||||||
| GFXCard | Other | ||||||||||||
| ChipMem | 2 MB | ||||||||||||
| FastMem | 128 MB | ||||||||||||
| Workbench | OS 3.9 | ||||||||||||
| KickROM | 40 - Kick 3.1 | ||||||||||||
| KickSoft | None | ||||||||||||
| WHDLoad | 16.7 | ||||||||||||
| imported | yes | ||||||||||||
| Attached Files |
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Notes |
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StingRay (developer) 2016-01-11 18:19 |
This and some other problems are fixed in v1.2 of the patch. |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2011-07-04 16:44 | administrator | New Issue | |
| 2011-11-30 23:57 | StingRay | Assigned To | => StingRay |
| 2011-11-30 23:57 | StingRay | Status | new => assigned |
| 2016-01-11 18:19 | StingRay | Note Added: 0004793 | |
| 2016-01-11 18:19 | StingRay | Status | assigned => resolved |
| 2016-01-11 18:19 | StingRay | Resolution | open => fixed |


