2024-11-14 22:07 CET

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0003970KingsBounty[All Projects] Generalpublic2018-10-02 18:42
Reporterkunglao 
Assigned ToStingRayProject InfoKing's Bounty (New World Computing)
http://www.whdload.de/games/KingsBounty.html
 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Summary0003970: Hi Stingray, thanks for releasing the King`s Bounty WHDLoad patch. On my
DescriptionGameVersion: english, pal, 1 Disk
SlaveVersion: 1.0 from 20.05.2000

Hi Stingray,
thanks for releasing the King`s Bounty WHDLoad patch. On my machine I recognized that WHD Load crashes with "Error in Emulation 1010" when entering a fight in game and the AI has to calculate a move. Tried NoCache, No MMU, NoAutoVec without success. Can you have a look again? Let me know if I can extract any log for you to assist with solving the problem.
Best regards,
kUNG:lAo
TagsNo tags attached.
MachineA1200
CPU68060
CPUSpeed66
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem64 MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
KickSoft40 - Kick 3.1
WHDLoad18.3
importedyes
Attached Files
  • ? file icon .whdl_register (3,539 bytes) 2018-09-26 17:23 -
    ************************* 01-Jan-78 00:09:48 ************************18.4.5907***
    Slave='KingsBounty.Slave' (5104 bytes)
    ShadowMem  8537670 -  857D670 ( 286720) AbsolutMem    46000 -    80000 ( 237568)
    Resload    FD26000 -  FD2D698 (  30360) at FD26000  GL=$FDF0000
    Slave      FDF9000 -  FDFA3CC (   5068) at FDF9000  BaseMemSize=$80000
    ExpMem     FD2F000 -  FDEF000 ( 786432) at FD2F000
    attn=7(30) fc=4 kn=23100 cs=669B rw=0 zpt=-1 ep=0 ei=0
    setcpu=3B3D(SS,BC,SB,DC,IC,SCB,ECB,BNC)
    
    Exception "Line 1010 Emulator" ($28) at $FD948F0 (ExpMem $658F0) occured.
    
    $0fd948c4 move.b       (8,a7),d0                      ;$0fd7d120
    $0fd948c8 cmp.b        d7,d0
    $0fd948ca bcs.b        $fd948b0
    $0fd948cc cmp.b        d6,d0
    $0fd948ce bhi.b        $fd948b0
    $0fd948d0 move.b       (8,a7),d0                      ;$0fd7d120
    $0fd948d4 movem.l      (a7)+,d6-d7                    ;$0fd7d118
    $0fd948d8 unlk         a5
    $0fd948da rts
    $0fd948dc cmpa.l       (-$7fda,a4),a7                 ;$0fd9710e
    $0fd948e0 bcs.w        $fd96f84
    $0fd948e4 pea          (-$2610,a4)                    ;$0fd9cad8
    $0fd948e8 jsr          ($fd970a4,pc)
    $0fd948ec jmp          ($fdfa36c)
    $0fd948f2 or.b         -(a6),d0                       ;$0fd73cc0
    $0fd948f4 bcs.w        $fd96f84
    $0fd948f8 movem.l      d5-d7,-(a7)                    ;$0fd7d118
    $0fd948fc move.l       ($10,a7),d7                    ;$0fd7d128
    $0fd94900 move.l       d7,d6
    $0fd94902 add.l        d6,d6
    $0fd94904 jsr          ($fd96fe4,pc)
    $0fd94908 move.l       d0,d5
    $0fd9490a tst.l        d5
    $0fd9490c bne.b        $fd9491a
    $0fd9490e pea          (5).w
    $0fd94912 jsr          ($fd97098,pc)
    $0fd94916 addq.w       #4,a7
    $0fd94918 bra.b        $fd9491c
    $0fd9491a moveq        #0,d6
    
    exception stackframe:
    $0FDEEFF8 00000FD9 48F00028
    regular stack:
    $0FD7D118 0FD85668 0000001E 0FD82D36 0FD9727A 00000005 0000000A 00000050 00000000
    $0FD7D138 00000005 00000010 00000005 0FD9FA21 0FD9EF1F 16D82768 0FD7D17C 0FD827D4
    $0FD7D158 00000002 00000000 00000005 0000000A 00000005 0FD9EF1F 00000005 0FD85000
    $0FD7D178 0000000A 0FD7D19C 0FD840A0 00000000 00000003 0FD843FC 00000003 00000005
    $0FD7D198 0FDA6686 0FD7D1E8 0FD86B12 00000003 0FD9AAFC 00000002 00000240 00000000
    
      ----0---- ----1---- ----2---- ----3---- ----4---- ----5---- ----6---- ----7----
    Dx       1E        1E         A        10         0         0  FFFFFFFF  FFFFFFFF
    Ax        1   FD7CF3A   FD994B9   FD994D7   FD9F0E8   FD7D150   FD73CC0
    
                     TTSM III   XNZVC
    PC= FD948F0›22m  SR %0000000000000000›1m  USP=FD7D118  ISP=FDEEFF8  MSP=7F800
    VBR=FDF1000  SFC=4  DFC=4  CACR=2111  CAAR=0  TT0=FF8540  TT1=0
    TC=80C07760  CRP=800000020FD24000  SRP=800000020FD24000  MMUSR=0
    
             MEDRAAAABVCPSDT          YZ  PMRCBSDAAAA
    intena=%0110000001101100›22m dmacon=%›1m0000001111110000 adkcon=$1100
    intreq=%0000000110000000
    vposr....A300  vhposr...0273  joy0dat..8869  joy1dat..0000  clxdat...8023  
    pot0dat..D2D5  pot1dat..0001  potinp...5500  serdatr..3800  dskbytr..2000  
    deniseid.00F8  hhposr...FFD7  
       ciaa:     PI ROPS		   ciab:     PI ROPS
    	cra=00000000›22m  ta=21FF<21FF	   cra=›1m00000000  ta=FFFF<FFFF
    	    AII ROPS			    AII ROPS
    	crb=00001000›22m  tb=2F4F<2F4F	   crb=›1m10000000  tb=FFFF<FFFF
    	    10RTWCLO	  parallel	    DRCCDSOY      M3210HDS
    	pra=11111100›22m  prb=›1m11111111›22m      pra=›1m11111111›22m  prb=›1m11111111
           ddra=00000011›22m ddrb=›1m00000000›22m     ddra=›1m11000000›22m ddrb=›1m11111111
           event=002867  icr=00  sdr=94    event=00013A  icr=04  sdr=00
    
    ? file icon .whdl_register (3,539 bytes) 2018-09-26 17:23 +
  • ? file icon KingsBounty.slave (5,136 bytes) 2018-09-26 21:19
  • zip file icon .whdl_register.zip (1,654 bytes) 2018-10-02 18:41
  • ? file icon Icons.lha (37,560 bytes) 2018-10-02 18:42

-Relationships
+Relationships

-Notes

note ~0006400

retrogamer (reporter)

Same thing on my A600 with 8MB fast ram board when entering a fight in game and the AI has to calculate a move.

But for me the screen turns black and the game freeze so no possibility to do a dumpfile.

note ~0006401

StingRay (developer)

I can unfortunately not reproduce this. Please attach the whdl.register file here, thanks.

note ~0006404

Retroplay (reporter)

Same thing on my A1200/ACA1232
register attached

I upped an unsupported version to the zone at EAB.
It's an original with manual protection.

note ~0006405

StingRay (developer)

Thanks for the register dump. And I already saw your unsupported version in the Zone, will be supported in the next update.

note ~0006407

StingRay (developer)

That register dump was indeed very helpful, my quit patch was placed at a wrong location and trashed 2 bytes... Try attached slave please, it should fix the problem.

note ~0006408

Retroplay (reporter)

That did the trick, no crash now.
Thanks.

note ~0006409

StingRay (developer)

Thanks for testing, updated patch is now available, support for your other version of the game has been added as well.
+Notes

-Issue History
Date Modified Username Field Change
2018-09-25 23:22 administrator New Issue
2018-09-25 23:22 administrator Status new => assigned
2018-09-25 23:22 administrator Assigned To => StingRay
2018-09-26 00:15 retrogamer Note Added: 0006400
2018-09-26 08:01 StingRay Note Added: 0006401
2018-09-26 17:23 Retroplay File Added: .whdl_register
2018-09-26 17:23 Retroplay Note Added: 0006404
2018-09-26 19:33 StingRay Note Added: 0006405
2018-09-26 21:18 StingRay Note Added: 0006407
2018-09-26 21:19 StingRay File Added: KingsBounty.slave
2018-09-26 22:09 Retroplay Note Added: 0006408
2018-09-27 10:34 StingRay Note Added: 0006409
2018-09-27 10:34 StingRay Status assigned => resolved
2018-09-27 10:34 StingRay Resolution open => fixed
2018-10-02 18:41 Irek File Added: .whdl_register.zip
2018-10-02 18:42 Irek File Added: Icons.lha
+Issue History