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IDProjectCategoryView StatusLast Update
00411WonderboyInMonsterlandGeneralpublic2018-04-29 22:59
ReporterIngo Schmitz Assigned ToCodetapper  
PrioritynormalSeverityminorReproducibilityalways
Status assignedResolutionopen 
Project InfoWonderboy in Monsterland (Activision/Sega)
http://www.whdload.de/games/WonderboyInMonsterland.html
Summary00411: Wonderboy in Monsterland: It would be nice to use a 2nd fire button for jumping
DescriptionInstall: Wonderboy in Monsterland (Activision/Sega) http://whdload.de/games/WonderboyInMonsterland.html
GameVersion: english,pal,2 disks
SlaveVersion: 1.0 from 20.05.2000

It would be nice to use a 2nd fire button for jumping or (better) entering doors.
TagsNo tags attached.
MachineA2000
CPU68030
CPUSpeed25
ChipSetECS
GFXCardNone
ChipMem1 MB
FastMem8 MB
WorkbenchOS 2.1
KickROM37 - Kick 2.0
KickSoftNone
WHDLoad15.1
importedyes

Activities

Solo Kazuki

Solo Kazuki

2018-04-29 22:59

reporter   note ~06187

To not doubling bugs (or rather suggestions) i'm for both, and adding remapping special weapon use to button.

Issue History

Date Modified Username Field Change
2009-04-10 00:22 administrator New Issue
2009-04-10 00:22 administrator Status new => assigned
2009-04-10 00:22 administrator Assigned To => Codetapper
2009-04-10 00:22 administrator Machine => A2000
2009-04-10 00:22 administrator CPU => 68030
2009-04-10 00:22 administrator CPUSpeed => 25
2009-04-10 00:22 administrator ChipSet => ECS
2009-04-10 00:22 administrator GFXCard => None
2009-04-10 00:22 administrator ChipMem => 1 MB
2009-04-10 00:22 administrator FastMem => 8 MB
2009-04-10 00:22 administrator Workbench => OS 2.1
2009-04-10 00:22 administrator KickROM => 37 - Kick 2.0
2009-04-10 00:22 administrator KickSoft => None
2009-04-10 00:22 administrator WHDLoad => 15.1
2009-04-10 00:22 administrator imported => yes
2018-04-29 22:59 Solo Kazuki Note Added: 0006187