View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 04570 | IntSportsChallenge | General | public | 2020-04-27 20:03 | 2020-04-28 09:48 |
| Reporter | aardvark82 | Assigned To | StingRay | ||
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Project Info | International Sports Challenge (Empire) http://www.whdload.de/games/IntSportsChallenge.html | ||||
| Summary | 04570: Diving event crashes the game | ||||
| Description | When trying to enter Diving event, the game goes black for a minute then exits with an error "Exception "CHK,CHK2 Instruction" (&2018) at $4000000A occured." | ||||
| Steps To Reproduce | Type your name, deselect all events but Diving, choose any competition type, and then the error occurs. | ||||
| Additional Information | version 1.01. Installed from SPS 2815 ipf images. | ||||
| Tags | No tags attached. | ||||
| Machine | A1200 | ||||
| CPU | 68020 | ||||
| CPUSpeed | 50 | ||||
| ChipSet | AGA | ||||
| GFXCard | None | ||||
| ChipMem | 2 MB | ||||
| FastMem | 8 MB | ||||
| Workbench | OS 3.1 | ||||
| KickROM | 40 - Kick 3.1 | ||||
| KickSoft | None | ||||
| WHDLoad | 18.5 | ||||
| imported | |||||
| Confirmed. Thanks for reporting, will be fixed. | |
|
Fixed, caused by self-modifying code to set the destination address for a routine to call. Code looks like this: move.l (a4,d1.w),a4 move.l (a4,d2.w),dest+2 dest jsr $fffffffe Fix: move.l (a4,d1.w),a4 move.l (a4,d2.w),-(a7) rts |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-04-27 20:03 | aardvark82 | New Issue | |
| 2020-04-27 22:42 | StingRay | Assigned To | => StingRay |
| 2020-04-27 22:42 | StingRay | Status | new => assigned |
| 2020-04-28 08:45 | StingRay | Note Added: 0008507 | |
| 2020-04-28 09:25 | StingRay | Note Added: 0008508 | |
| 2020-04-28 09:47 | StingRay | Note Edited: 0008508 | |
| 2020-04-28 09:48 | StingRay | Status | assigned => resolved |
| 2020-04-28 09:48 | StingRay | Resolution | open => fixed |