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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0004833 | OperationHarrier | [WHDLoad Installs Games] slave | public | 2020-10-25 17:14 | 2022-04-05 20:58 | ||||||||
Reporter | Solo Kazuki | ||||||||||||
Assigned To | StingRay | Project Info | Operation Harrier (U.S.Gold) http://www.whdload.de/games/OperationHarrier.html | ||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Summary | 0004833: Operation Harrier CD32 joypad control | ||||||||||||
Description | Operation Harrier uses some keys to control game. Maybe it could be remapped to joypad buttons? [SPACE] - drop bomb [F1] - select gun/AG rockets/AA homing missiles [F2] - select 500 lb/1000 lb bomb [M] - map [L] - initiate landing [ESC] - pause Additionally Fire+Up is dive and Fire+Down is climb, if this could be remapped, at least for pressing other button than fire, would be more comfortable. | ||||||||||||
Tags | CD32 Controls | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68020 | ||||||||||||
CPUSpeed | 14 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 8 MB | ||||||||||||
Workbench | OS 3.0 | ||||||||||||
KickROM | 39 - Kick 3.0 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 18.6beta | ||||||||||||
imported | |||||||||||||
Attached Files |
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Notes | |
Solo Kazuki (reporter) 2020-11-08 16:08 |
I forgot that it's also [A] to abort landing. |
Solo Kazuki (reporter) 2021-07-16 18:50 |
Maybe someone can add this feature? |
Solo Kazuki (reporter) 2021-07-17 15:32 |
Thanks for taking this request! I was thinking about control, maybe it can be: RED = Fire (obvious ;) ) BLUE = Drop Bomb [SPACE] GREEN = [F1] YELLOW = [F2] REV+UP/DOWN = Climb/Descent FFD = [L]/[A] (switching) PLAY = [M]... or maybe REV+FFD? In this case [PLAY] would be [ESC] (pause) |
Solo Kazuki (reporter) 2021-07-17 20:57 |
Or maybe better [L]/[A] = REV+FWD and map just FWD? In this case it's much less risk to start landing by accident. |
StingRay (developer) 2022-01-30 18:26 |
The current mapping has been done as follows: BLUE: Drop Bomb (Space) GREEN: Switch weapons (F1) YELLOW: Switch bombs (F2) PLAY: toggle map screen (M) PLAY+REVERSE: initiate landing (L) PLAY+FORWARD: abort landing (A) REVERSE: climb (Fire+Down) FORWARD: dive (Fire+Up) Please test the attached slave, do the CD32 controls work properly? |
Solo Kazuki (reporter) 2022-02-01 16:02 |
Hello It's not working. Is any CUSTOMx=y switch is needed? |
StingRay (developer) 2022-02-01 16:14 |
The CD32 controls (CUSTOM2) have to be enabled in the splash screen. |
Solo Kazuki (reporter) 2022-02-01 16:19 |
There is only BUTTONWAIT and CUSTOM1 on splash screen. CUSTOM2 is not present. |
Solo Kazuki (reporter) 2022-02-01 16:34 |
Ok, after adding CUSTOM2=1 to tooltypes, all is working ok. |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2020-10-25 17:14 | Solo Kazuki | New Issue | |
2020-10-25 17:14 | Solo Kazuki | Tag Attached: CD32 Controls | |
2020-10-27 10:52 | Wepl | Project | WHDLoad Installs Games => OperationHarrier |
2020-11-08 16:08 | Solo Kazuki | Note Added: 0009234 | |
2021-07-16 18:50 | Solo Kazuki | Note Added: 0010536 | |
2021-07-17 15:03 | StingRay | Assigned To | => StingRay |
2021-07-17 15:03 | StingRay | Status | new => assigned |
2021-07-17 15:32 | Solo Kazuki | Note Added: 0010548 | |
2021-07-17 20:57 | Solo Kazuki | Note Added: 0010552 | |
2022-01-30 18:26 | StingRay | Note Added: 0010916 | |
2022-01-30 18:27 | StingRay | File Added: OperationHarrier.slave | |
2022-01-30 18:34 | StingRay | Status | assigned => feedback |
2022-02-01 16:02 | Solo Kazuki | Note Added: 0010917 | |
2022-02-01 16:02 | Solo Kazuki | Status | feedback => assigned |
2022-02-01 16:14 | StingRay | Note Added: 0010918 | |
2022-02-01 16:19 | Solo Kazuki | Note Added: 0010919 | |
2022-02-01 16:34 | Solo Kazuki | Note Added: 0010920 | |
2022-04-05 20:58 | StingRay | Status | assigned => resolved |
2022-04-05 20:58 | StingRay | Resolution | open => fixed |