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IDProjectCategoryView StatusLast Update
04992Kefrens_MasterpiecesGeneralpublic2021-02-08 18:31
Reporterbill Assigned ToStingRay  
PrioritynormalSeverityminorReproducibilityalways
Status confirmedResolutionopen 
Project InfoMasterpieces (Kefrens)
http://www.whdload.de/demos/Kefrens_Masterpieces.html
Summary04992: starfield doesn't appear. Decrunch is very slow (pic1 ~ 48 s !)
DescriptionGameVersion: pal, 1 disk
SlaveVersion: 1.0 from 28.12.2020

starfield doesn't appear. Decrunch is very slow (pic1 ~ 48 s !)
TagsNo tags attached.
Attached Files
Masterpieces.slave (1,180 bytes)
MachineA1200
CPU68EC020
CPUSpeed14
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem4 MB
WorkbenchOS 3.0
KickROM39 - Kick 3.0
KickSoftNone
WHDLoad18.6
importedyes

Activities

StingRay

StingRay

2021-02-02 22:01

developer   note ~09506

Last edited: 2021-02-03 08:03

Starfield problem confirmed (only appears to happen on slow machines), will be fixed. Decrunching the first picture works without any long delay on my machines but I'll relocate the decrunchers in the updated patch, this should hopefully fix this problem.

Edit: the decrunchers have already been relocated so that's not the problem. Does "CACHE" tooltype change anything regarding the decrunching time on your machine?

I'll attach test slaves here in a while (when I fixed the starfield problem) so you can test them on your Amiga.

StingRay

StingRay

2021-02-03 08:58

developer   note ~09509

Starfield problem was caused by the triple-buffering approach, it has been modified to work correctly.

Attached are 2 slaves: Masterpieces.slave fixes the starfield problem, Masterpieces_NoDecReloc.slave does not relocate the decrunchers in the main part.

Does decrunching still take 48 seconds for the first picture with the "NoDecReloc" slave? Is the decrunching very slow for all pictures or just for the first one?
bill

bill

2021-02-03 10:53

reporter   note ~09515

starfield work now. CACHE or NOCACHE doesn't change the decrunching speed.
the decrunching is very slow with most of the pictures (guardian dragon 2 for example)
with NoDecReloc, the decrunching still take more than 50 seconds, guardian dragon 2 take 53 seconds.
My fast ram is ACA1208.

I tested the older patch, and the decrunching is normal (5 s for Alien, 4 s for guardian dragon 2, )
bill

bill

2021-02-08 18:31

reporter   note ~09550

you can reproduce the decrunching problem by using WinUAE (4.4.0.0)
I tested the patch with the same configuration : WHDLoad 18.6 on stock A1200 + 4 Mb Fast, KS 3.0, WB 3.0
-> the decrunching is slow

(I also tested with a A4000 60040 config : speed is normal )

Issue History

Date Modified Username Field Change
2021-01-31 22:45 administrator New Issue
2021-01-31 22:45 administrator Status new => assigned
2021-01-31 22:45 administrator Assigned To => StingRay
2021-02-02 22:01 StingRay Note Added: 0009506
2021-02-02 22:01 StingRay Note Edited: 0009506
2021-02-02 22:01 StingRay Status assigned => confirmed
2021-02-03 08:03 StingRay Note Edited: 0009506
2021-02-03 08:55 StingRay File Added: Masterpieces.slave
2021-02-03 08:55 StingRay File Added: Masterpieces_NoDecReloc.slave
2021-02-03 08:58 StingRay Note Added: 0009509
2021-02-03 10:53 bill Note Added: 0009515
2021-02-08 18:31 bill Note Added: 0009550