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IDProjectCategoryView StatusLast Update
05269SpiritOfExcaliburGeneralpublic2021-06-28 07:15
ReporterJez Templeton Assigned ToStingRay  
PrioritynormalSeverityminorReproducibilityalways
Status assignedResolutionopen 
Project InfoSpirit of Excalibur (Virgin)
http://www.whdload.de/games/SpiritOfExcalibur.html
Summary05269: Hi there, Firstly, thank you so much for the slave for this game! My issue is:
DescriptionGameVersion: english,pal,2 disks
SlaveVersion: 1.0 from 20.05.2000

Hi there,
Firstly, thank you so much for the slave for this game!
My issue is:
This game (and it's sequel, Vengeance of Excalibur) support 1MB of chip, and use the extra memory to enable more varied character sprites.
The easiest change to notice is that the knights all have their actual shields showing the same livery as their icons on the world map. On 512kb of chip they all have a plain blue shield.
As far as I can tell, this slave only provides 512kb of chip.
Would it be possible to add support for the 1MB chip variant?
Feel free to reach out if there's absolutely anything else you need from me, or whatever!
Thanks!
 - Jez
TagsNo tags attached.
MachineA1200
CPU68030
CPUSpeed50
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem64 MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad18.6
importedyes

Activities

StingRay

StingRay

2021-06-28 07:15

developer   note ~10466

Supporting the 1 MB chip versions is of course possible, I will update the patch and add support for these versions.

Issue History

Date Modified Username Field Change
2021-06-27 15:04 administrator New Issue
2021-06-27 15:04 administrator Status new => assigned
2021-06-27 15:04 administrator Assigned To => StingRay
2021-06-28 07:15 StingRay Note Added: 0010466