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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0005480 | BloodMoney | [WHDLoad Installs Games] OCS | public | 2022-01-16 18:30 | 2022-01-16 21:47 | ||||||||
Reporter | padrino | ||||||||||||
Assigned To | Project Info | Blood Money (Psygnosis) http://www.whdload.de/games/BloodMoney.html | |||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Summary | 0005480: In Intro adjust flight path of space ship through asteroids field | ||||||||||||
Description | I know it might sound like a stupid request, but it already blew my mind as a child. :D In the Intro sequence, in the part with the space ship in the astroid field, the ship's manouvers don't take care of the actual flight paths of the astroids - so normally it would get destroyed, actually several times. 8) Here's a look at it: https://www.youtube.com/watch?v=1GvyoHfku5U&t=32s Don't know how the ship's path is stored, maybe a table... Maybe it would be possible (and possibly easy, too =)) to do some tweaks here, so that the ship actually does the right evasive maneuvers - I'd love it, <3 | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68020 | ||||||||||||
CPUSpeed | 50 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 0 MB | ||||||||||||
Workbench | OS 3.0 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 18.7 | ||||||||||||
imported | |||||||||||||
Attached Files |
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Notes | |
padrino (reporter) 2022-01-16 18:34 |
Sorry, messed it up and somehow put it in project "Nitro" instead of "BloodMoney". :( |
StingRay (developer) 2022-01-16 19:04 |
@Wepl: Please move to Blood Money. |