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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0005966 | DesertStrike | [WHDLoad Installs Games] slave | public | 2022-12-29 15:52 | 2023-01-12 20:34 | ||||||||
Reporter | Hexaae | ||||||||||||
Assigned To | JOTD | Project Info | Desert Strike (Electronic Arts) http://www.whdload.de/games/DesertStrike.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | assigned | Resolution | open | ||||||||||
Summary | 0005966: Desert Strike - gfx glitch in Intro and Map (in-game) | ||||||||||||
Description | Probably due too fast emulation on WinUAE (even though I tried up to 020!), the intro has some problems with circular fade-out effect too fast, leaving also some trashed lines/pixels on the left border, upper and lower part. Pic: https://i.ibb.co/rmwmLS5/Hexaae-UAE-4-5-0-SPTI-BKick-scanlines-CD32pad-uae-Win-UAE-ALT-TAB-untraps-mouse-F12-opens-settings-2.png This is how intro should be played instead without glitches and at correct speed: https://www.youtube.com/watch?v=OmgeI_ZrCZA Also in-game map has too fast flashing objects unless I degrade emulation speed. If I remember well also my real A1200+060 had the same issues many years ago. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68060 | ||||||||||||
CPUSpeed | 50 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | Other | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 0 MB | ||||||||||||
Workbench | OS 3.9 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 18.8beta | ||||||||||||
imported | |||||||||||||
Attached Files |
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Notes | |
Hexaae (reporter) 2022-12-29 16:12 |
Mmmh, just tested again with basic A1200+4MB fast mode (WinUAE) from IPF disk files, and still happens... emulator issue? |
Hexaae (reporter) 2022-12-29 17:04 |
A500 mode: 1.3ROM, OCS, 512+512KB Slow ram. NO issue! |
Hexaae (reporter) 2022-12-29 17:56 |
All right... it was a WinUAE video Filter options bug when using Fullscreen (MAX)/(TV) or Integer. Using Default is all right: uae-configuration gfx_filter_autoscale auto Will report it to Toni. |
Paul Head (reporter) 2023-01-02 12:16 |
I tested this on WinUAE yesterday evening and I noticed that nothing and no one would attack me, and turrets would spin around. Then when I fire a bullet at them they then take offence and start shooting back. |
Hexaae (reporter) 2023-01-02 14:08 |
@Paul Head Mmmh, I noticed the same but thought it might have been just because was the first level ('Air Superiority'), then tested the old slave 3.3 DesertStrike_512k_chip.slave and indeed enemies are aggressive as expected! Possible bug in 4.0 disabling some copy protection fixes by accident? |
Torti the Smurf (reporter) 2023-01-04 17:52 |
No problems so far but i only did a 5 minute test of the new version. The only thing i wish would be available is the MAP on the SPACEBAR !!! (if 2 or buttons are used) ... or mybe Enter or Retun but not 0. Thanks, Guys |
Hexaae (reporter) 2023-01-04 18:37 |
I think we need to open a specific tracker issue for the 'harmless enemies' bug with slave 4.0 or JOTD won't read it. This one is virtually closed since it wasn't a real bug but a problem of extended overscan normally invisible on real TVs in the good old days (and actually a bug in the original game). |
Paul Head (reporter) 2023-01-12 14:15 |
Bump! |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2022-12-29 15:52 | Hexaae | New Issue | |
2022-12-29 16:12 | Hexaae | Note Added: 0012219 | |
2022-12-29 17:04 | Hexaae | Note Added: 0012220 | |
2022-12-29 17:56 | Hexaae | Note Added: 0012222 | |
2023-01-02 12:16 | Paul Head | Note Added: 0012253 | |
2023-01-02 14:08 | Hexaae | Note Added: 0012255 | |
2023-01-04 17:52 | Torti the Smurf | Note Added: 0012274 | |
2023-01-04 18:37 | Hexaae | Note Added: 0012275 | |
2023-01-12 14:15 | Paul Head | Note Added: 0012300 | |
2023-01-12 20:34 | StingRay | Assigned To | => JOTD |
2023-01-12 20:34 | StingRay | Status | new => assigned |