View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 06643 | DesertStrike | slave | public | 2024-11-27 19:11 | 2024-12-03 20:47 |
| Reporter | Denis | Assigned To | JOTD | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | assigned | Resolution | open | ||
| Project Info | Desert Strike (Electronic Arts) http://www.whdload.de/games/DesertStrike.html | ||||
| Summary | 06643: Latest Desert Strike Slave | ||||
| Description | Hello, I'm opening this report because i upgraded to the last install, and found some annoying and unexpected bugs. - First, the in game movie sequences are never loaded (i did the game from start to the end), they are simply bypassed, why ? - The current sighting/targeting operates in a strange manner, it's like the hellfire missiles quite often doesn't trigger the collision boxes on enemies, this doesn't happen when playing on Amiga 500 or 600 with the game floppies. Can you work out those problems please ? | ||||
| Steps To Reproduce | Simply play the game. | ||||
| Tags | No tags attached. | ||||
| Machine | A1200 | ||||
| CPU | 68030 | ||||
| CPUSpeed | 50 | ||||
| ChipSet | AGA | ||||
| GFXCard | None | ||||
| ChipMem | 2 MB | ||||
| FastMem | 32 MB | ||||
| Workbench | OS 3.5 | ||||
| KickROM | 40 - Kick 3.1 | ||||
| KickSoft | 40 - Kick 3.1 | ||||
| WHDLoad | 19.0 | ||||
| imported | |||||