| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0006667 | BubbleNSqueak | [All Projects] General | public | 2025-01-02 14:53 | 2025-01-02 14:53 | ||||||||
| Reporter | Hexaae | ||||||||||||
| Assigned To | JOTD | Project Info | Bubble And Squeak (Audiogenic) http://www.whdload.de/games/BubbleNSqueak.html | ||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | assigned | Resolution | open | ||||||||||
| Summary | 0006667: [REQUEST] Just an improvement idea: I always found confusing the fact there's | ||||||||||||
| Description | GameVersion: english,pal SlaveVersion: 2.2 (30-12-2018) [REQUEST] Just an improvement idea: I always found confusing the fact there's no visual feedback for enemies when hit. Would be great a hack/patch to the original game if sprites could flash when hit, especially enemies requiring multiple bullets. Too much work I guess, who knows... ;) | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Machine | A1200 | ||||||||||||
| CPU | 68060 | ||||||||||||
| CPUSpeed | Other | ||||||||||||
| ChipSet | AGA | ||||||||||||
| GFXCard | Other | ||||||||||||
| ChipMem | 2 MB | ||||||||||||
| FastMem | 256 MB | ||||||||||||
| Workbench | OS 3.9 | ||||||||||||
| KickROM | 40 - Kick 3.1 | ||||||||||||
| KickSoft | None | ||||||||||||
| WHDLoad | 19.1 | ||||||||||||
| imported | yes | ||||||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-01-02 14:53 | administrator | New Issue | |
| 2025-01-02 14:53 | administrator | Status | new => assigned |
| 2025-01-02 14:53 | administrator | Assigned To | => JOTD |


