2025-11-12 18:50 CET

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IDProjectCategoryView StatusLast Update
0006809BodyBlows[All Projects] Generalpublic2025-10-27 11:45
ReporterTorti the Smurf 
Assigned ToJOTDProject InfoBody Blows (Team 17)
http://www.whdload.de/games/BodyBlows.html
 
PrioritynormalSeverityminorReproducibilityalways
StatusacknowledgedResolutionopen 
Summary0006809: An old Issue with the AGA versions of BB, BBG & UBB - Speed fluctuates
DescriptionOh, not again. Team 17s AGA games and there Timing issues. (never really solved)

Body Blows AGA & Body Blows Galactic & Ulimate BB
have fluctuation in the gamespeed, like when you get knocked down, you can see that the "enemy" animations and movements are faster / too fast and vice versa. Blitter synchro is all over the place.

Tooltypes like EXPChip help a little bit but wont solve the basic issue.

This problem affects , Body Blows AGA, Body Blows Galactic AGA & Ultimate BB.
(i just use the ecs versions:)

(thats again, NOT a fault of the Slaves, same behaviour with the originals;
lots of timing fixtures would be needed - thats no fun ! ;)

Who can do this right ?

greetz
TagsNo tags attached.
MachineA1200
CPU68020
CPUSpeed50
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem32 MB
WorkbenchOS 3.0
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad19.1
imported
Attached Files

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-Notes

note ~0014650

JOTD (developer)

I suppose that's the classic "game expects 2 vblanks between syncs" issue when the speed makes it 1 vblank only at times.
+Notes

-Issue History
Date Modified Username Field Change
2025-10-21 20:18 Torti the Smurf New Issue
2025-10-27 11:45 JOTD Note Added: 0014650
2025-10-27 11:45 JOTD Assigned To => JOTD
2025-10-27 11:45 JOTD Status new => acknowledged
+Issue History