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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0006821 | kickemu | [All Projects] General | public | 2025-11-29 12:41 | 2025-12-03 18:09 | ||||||||
| Reporter | Wepl | ||||||||||||
| Assigned To | Project Info | kickstart emulation | |||||||||||
| Priority | normal | Severity | feature | Reproducibility | have not tried | ||||||||
| Status | new | Resolution | open | ||||||||||
| Summary | 0006821: add cd.device replacement for kickemu | ||||||||||||
| Description | Add a cd.device replacement to ease installation of CD32 titles. Mostly this should accept all commands without operation. This would avoid any patches to remove this functionality. JOTD created already an approach. Should be implemented similar to nonvolatile and selectable in kick31.s. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
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Wepl (manager) 2025-11-29 12:44 Last edited: 2025-11-29 12:46 |
JOTD: > > Another useful thing for emulation is stubbing the cd.device. I don't know > > which solution you have if you have one but a lot of games just open > > cd.device and start firing cd commands without checking anything, or exit > > when cddevice isn't found etc.. my cddevice hack (integrated with an > > OpenDevice patch) took care of that (you know that source probably) for cd.device, I had patched OpenDevice and Do/Send/AbortIO to replace cd.device by custom calls. I suppose that's not the best way of doing it, but it worked. The proper way is probably to declare a device (like you did by declaring the libraries). |


