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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0006828 | Moonstone | [All Projects] General | public | 2025-12-25 23:38 | 2025-12-25 23:38 | ||||||||
| Reporter | Torti the Smurf | ||||||||||||
| Assigned To | Project Info | Moonstone (Mindscape) http://www.whdload.de/games/Moonstone.html | |||||||||||
| Priority | normal | Severity | feature | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Summary | 0006828: Blitterwaits / VBL Delay for even speed. 2nd Button for Inventory | ||||||||||||
| Description | Hello Sir Wepl (T_T) Aehm.. a big problem with this Game is its weird speed issue. On a 020+ with FastMem the game is super fast (too fast). EXPCHIP fixes that, but if you fight against multiple foes the game becomes almost a slide show. (especially with those big blue guys in the swamp) I dont know if you are able to move the Code to FastMem but a VBL Delay option or BlitterWaits could/would help. 2nd Button Support for the Inventory would be neat too. Bless you Sir. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Machine | A1200 | ||||||||||||
| CPU | 68020 | ||||||||||||
| CPUSpeed | 50 | ||||||||||||
| ChipSet | AGA | ||||||||||||
| GFXCard | None | ||||||||||||
| ChipMem | 2 MB | ||||||||||||
| FastMem | 32 MB | ||||||||||||
| Workbench | OS 3.9 | ||||||||||||
| KickROM | 40 - Kick 3.1 | ||||||||||||
| KickSoft | None | ||||||||||||
| WHDLoad | 19.2 | ||||||||||||
| imported | |||||||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-12-25 23:38 | Torti the Smurf | New Issue | |


