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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0006880 | 4DSportsBoxing | [All Projects] General | public | 2026-02-16 11:12 | 2026-02-16 11:12 | ||||||||
| Reporter | Hexaae | ||||||||||||
| Assigned To | JOTD | Project Info | 4D Sports Boxing (Mindscape) http://www.whdload.de/games/4DSportsBoxing.html | ||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | assigned | Resolution | open | ||||||||||
| Summary | 0006880: MUSIC PLAYER ROUTINES ISSUE On fast HW emulators or WinUAE the game with JIT | ||||||||||||
| Description | GameVersion: english,ntsc SlaveVersion: version 1.3-B (02.04.2020) MUSIC PLAYER ROUTINES ISSUE On fast HW emulators or WinUAE the game with JIT enabled + immediate_blits true can run very fast, which is a pure joy for this 3D game... the problem remains the music player routines going out of sync if you try to emulate too fast hardware for smooth gameplay... So, would it be possible to fix the music player routines? | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Machine | UAE | ||||||||||||
| CPU | 68060 | ||||||||||||
| CPUSpeed | Other | ||||||||||||
| ChipSet | AGA | ||||||||||||
| GFXCard | Other | ||||||||||||
| ChipMem | 2 MB | ||||||||||||
| FastMem | 256 MB | ||||||||||||
| Workbench | OS 3.9 | ||||||||||||
| KickROM | 40 - Kick 3.1 | ||||||||||||
| KickSoft | None | ||||||||||||
| WHDLoad | 20.0beta | ||||||||||||
| imported | yes | ||||||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2026-02-16 11:12 | administrator | New Issue | |
| 2026-02-16 11:12 | administrator | Status | new => assigned |
| 2026-02-16 11:12 | administrator | Assigned To | => JOTD |


