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IDProjectCategoryView StatusLast Update
06945JumpingJackSonslavepublic2026-05-15 22:23
ReporterRadertified Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
Project InfoJumping Jack Son (Infogrames)
http://www.whdload.de/games/JumpingJackSon.html
Summary06945: Timing issues in Jumping Jack'son
DescriptionThe latest slave has definite timing issues. Please see the following videos. I've confirmed this on WinUAE, but I seem to recall it happening on MiSTer as well.

WinUAE config: AGA, 68020, 24-bit addressing, Approx. A500/A1200 speed, 68882 FPU, Cycle-Exact (Full + DMA), Full Collision Level, Wait For Blitter, Kickstart 3.1, 2mb Chip + 8mb Fast

Video 1: https://streamable.com/arxzvd - raster bar issues on level screen, followed by in-game being very slow.

Video 2: https://streamable.com/6mf5xo - game froze, but whenever I opened WinUAE's menu, then exited, it would advance 1 frame (you see my mouse cursor appear each time I did this).

And I've seen other timing issues with the animation later (I think when you completed the bonus stage?)

I played this game extensively back in the day and I can say with certainty that there's a lot wrong here, unfortunately :(
Steps To ReproduceI'm not sure if this is a 68020 issue or not, but I suppose try my config listed above to confirm.
TagsNo tags attached.
MachineA1200
CPU68020
CPUSpeed50
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem8 MB
WorkbenchOS 3.1
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad19.2
imported

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Issue History

Date Modified Username Field Change
2026-05-15 22:23 Radertified New Issue