View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02892 | Impossamole | slave | public | 2013-12-12 15:08 | 2017-12-08 19:46 |
| Reporter | who | Assigned To | StingRay | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Project Info | Impossamole (Gremlin/Core Design) http://www.whdload.de/games/Impossamole.html | ||||
| Summary | 02892: Problems with sound on winUAE | ||||
| Description | Killing enemies, picking up coins and various random events causes the sound to glitch where a lot of sound samples are played sequentially, one after the other. It makes the game very noisy indeed ;) You can trigger the behavior simply killing the first enemy. Using the latest public build of winuae I've tried various settings, cycle-exact on/off etc, always the same result. Unfortunately my a1200 has been dead for a while so cannot test on that. | ||||
| Tags | No tags attached. | ||||
| Machine | UAE | ||||
| CPU | 68020 | ||||
| CPUSpeed | 50 | ||||
| ChipSet | AGA | ||||
| GFXCard | None | ||||
| ChipMem | 2 MB | ||||
| FastMem | 128 MB | ||||
| Workbench | OS 3.1 | ||||
| KickROM | 40 - Kick 3.1 | ||||
| KickSoft | None | ||||
| WHDLoad | 17.2 | ||||
| imported | |||||